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Descend into a dungeon. Choose your stairs.


  
Monster sprites from the NetHack 16×16 tileset used by Rogue 3.6

Rogue 3.6

The original Rogue · 1981
Based on Rogue 3.6.4 · RoguelikeRestorationProject/rogue3.6 @ f36912c

Rogue as it first spread across the world's Unix machines in 1981, with its original monsters from the giant ant to the zombie: the version Advanced Rogue and Super-Rogue grew from.

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Monster sprites from the NetHack 16×16 tileset used by Super-Rogue

Super-Rogue

Rogue variant · 1984
Based on Super-Rogue 9.0 · RoguelikeRestorationProject/srogue @ c693810

Robert Kindelberger's bigger Rogue 3.6: four stats, a weight limit, trading posts, maze levels and magic pools, with the Amulet of Yendor waiting at level 35 or deeper.

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Monster sprites from the DawnLike 16×16 tileset used by Hack

Hack

The ancestor of NetHack · 1985
Based on Hack 1.0.3 (restoHack) · Critlist/restoHack @ 0bd798b

Andries Brouwer's Hack 1.0.3 (1985), the game NetHack grew from: pets, shops, a nymph that steals, a cockatrice that stones, and the Amulet of Yendor waiting at the bottom. Tiles: DawnLike, or NetHack's own, switchable.

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Monster sprites from the NetHack 16×16 tileset used by Rogue 5.4

Rogue 5.4

The original Rogue · 1985
Based on Rogue 5.4.5 (rogueforge) · RoguelikeRestorationProject/rogue5.4 @ 9d0dccc

The Berkeley Unix Rogue that named a genre: 26 levels, one monster for every letter, items you learn by using them, and the Amulet of Yendor at the bottom.

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Monster sprites from the NetHack 16×16 tileset used by Advanced Rogue

Advanced Rogue 5.8

Rogue variant · 1985
Based on Advanced Rogue 5.8.2 · RoguelikeRestorationProject/arogue5.8 @ 49b1289

The early Advanced Rogue: four classes with spells and prayers, around 120 monsters, trading posts, and a quest artifact to bring back up.

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Monster sprites from the NetHack 16×16 tileset used by UltraRogue

UltraRogue

Advanced Rogue variant · 1985
Based on UltraRogue 1.0.7 · RoguelikeRestorationProject/urogue @ 8dec2be

The biggest game of the Rogue family: ten classes, about four hundred monsters from dinosaurs to the gods of Greyhawk, and an artifact you must bring up from the depths before the stairs will take you home.

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The title screen of the original Epyx IBM PC Rogue: the logo over a horned monster and a knight with a sword

Rogue PC

The original Rogue · 1985
Based on Rogue PC 1.48 (rogue-pc-modern-C)

The Epyx IBM PC edition of Rogue, in its original colours and CP437 symbols or with tiles: 26 levels down to the Amulet of Yendor, and back up again.

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Monster sprites from the NetHack 16×16 tileset used by Advanced Rogue

Advanced Rogue 7.7

Rogue variant · 1986
Based on Advanced Rogue 7.7.1 · RoguelikeRestorationProject/arogue7.7 @ 976b5bb

Rogue grown into a full RPG: nine classes with spells, prayers and chants, over a hundred monsters, trading posts, and a quest artifact to carry back to the surface.

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Monster sprites from the Amiga Larn tileset

Larn

Classic roguelike · 1986
Based on RL_M 26.4.0 · atsb/RL_M @ 12cefcd

Your daughter is dying and the cure lies at the bottom of the caverns of Larn. A small, fixed dungeon, a town that turns gold into power, and a deadline that counts every step.

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Monster sprites from the DawnLike 16×16 tileset used by NetHack 1.3d

NetHack 1.3d

The first NetHack line · 1987
Based on NetHack 1.3d (revived) · bhaak/NetHack-1.3d @ bcec982

Mike Stephenson's early NetHack, a year after Hack: ninja, samurai, priests and valkyries join the classes, alongside shops and the Amulet deep below. Tiles: DawnLike, or NetHack's own, switchable.

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Umoria monsters

Umoria

The original Moria · 1987
Based on Umoria 5.7.15 · dungeons-of-moria/umoria @ 3bf8abc

The ancestor of Angband: one town, fifty levels of dungeon and the Balrog waiting at the bottom. Simple, harsh and still fair after forty years.

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DawnLike monster sprites in a torch-lit MAG room

MAG

Early DOS roguelike · 1988
Based on MAG PC-1.1 (1989) · the author's DOS source drop, memmaker/mag @ cc36a63

Mike's Adventure Game by Michael J. Teixeira, between Rogue and Hack in size: find the Sudbury Sapphire, held by the Imperial Dragons, and bring it back up. Locked doors and keys, dark rooms lit by wall torches, a bow at your side. DawnLike tiles or the original PC text screen.

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Monster sprites from the Amiga Larn tileset used by uLarn

uLarn

Larn variant · 1989
Based on Ularn 1.7.0 · ularn/ularn @ ef42184

Larn made harder: pick one of eight classes, from Ogre to Rambo, and fetch the cure for your daughter from the bottom of the volcano, past demon lords and the God of Hellfire, before time runs out.

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The town of Seattle in BOSS, drawn in text

BOSS: Beyond Moria

VMS Moria variant · 1990
Based on BOSS 2.4b · dungeons-of-moria/boss-beyond-moria @ bc2f3e5

Moria moved to a modern city: start in Seattle as a wrestler, ninja or scientist, carry baseballs, floppy disks and ray guns, and stay on the right side of the cops.

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Monster sprites from the NetHack 16×16 tileset used by XRogue

XRogue

Advanced Rogue variant · 1991
Based on XRogue 8.0.3

The last of the Advanced Rogue line: nine classes with their own magic, trading posts and wilderness, and a quest relic deep in the dungeon that you must carry back to the surface.

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The @ at the gates of Rampart, guarded by red G guards

Omega

Wilderness roguelike · 1994
Based on Omega Rebirth v0.7.0 · Lyle-Tafoya/omega-rebirth @ a83c9d7

Laurence Brothers' sprawling world: the city of Rampart, a wilderness map, guilds, priesthoods, a moon that changes your luck, and many dungeons. WinOmega or gromega tiles, or 16-colour text.

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A lair in AlphaMan, drawn in text

AlphaMan

Standalone · 1995
Based on AlphaMan 1.1 · superjamie/alphaman-src @ dda5598

After the bombs: a mutant with two random powers roams a valley in the ruins of Central New York, raids castles and lairs for old-world tech, and must stop the Grinch and his nerve toxin.

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Monster sprites from Adam Bolt's 16×16 tileset

Hengband

Japanese Zangband variant · 2000
Based on Hengband 3.0.2.4-Beta · hengband/hengband @ bf1054199

Zangband remade in Japan and still growing: samurai, ninja, mirror-masters and cavalry that ride their pets, personalities next to race and class, many new dungeons and quests, and one of the biggest monster lists of the Angband family.

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The Valley of Avanor in DawnLike tiles

Avanor

ADOM-inspired · 2001
Based on Avanor 0.6.0 · jaydg/avanor @ 20a0f59

A kingdom cut off by impassable mountains: a countryside of villages, shops and quest-givers above caves and dungeons below, in a compact adventure of a few hours. Vadim Gaidukevich's game, revived in 2025 by Joachim de Groot.

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Monster sprites from the Shockbolt tileset

Easyband

Angband variant · 2001
Based on Easyband 2.3 · source archive easyband23_src.rar (2001-09)

Angband 2.9.3 made friendlier: more generous loot, cheaper shops, a Magic shop that identifies and recharges, cure-all and identify commands, and 676 monsters, many of them from GSN2band, on the classic dive to Morgoth.

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Monster tiles from the 2005 Dungeon Crawl tile version

Linley's Dungeon Crawl

The original Crawl · 2003
Based on Linley's Dungeon Crawl 4.00b26 + Itakura tile version e070 · memmaker/crawl-linley @ fd103ab

The game Stone Soup grew from: twenty-six species, gods with their own rules, a dungeon of branches from the Orc Mines to Hell and Pandemonium, and the Orb of Zot at the bottom. Shown with its 2005 tile version.

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ICE sprites from Decker

Decker

Cyberpunk hacking roguelike · 2004
Based on Decker 1.12 · memmaker/decker @ 29a82b6

A hacker's career in the spirit of Shadowrun: take contracts, upgrade your cyberdeck and write your own programs, then crawl turn by turn through generated corporate systems where ICE programs are the monsters.

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Monster sprites from the Shockbolt tileset

Zangband

Angband variant · 2005
Based on Zangband 2.7.6 · jjnoo/Zangband @ e177ff5

Angband in the shadow of Zelazny's Amber: a huge wilderness with many towns and dungeons, Amberite princes among the monsters, chaos patrons, pets and Lua-scripted magic realms.

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Monster sprites from SLASH'EM's own 16×16 tileset

SLASH'EM

NetHack variant · 2006
Based on SLASH'EM 0.0.7E7F3 · SourceForge se007e7f3.tar.gz

Super Lotsa Added Stuff Hack - Extended Magic: NetHack with more of everything. Extra roles and races, hundreds of new monsters and items, new spells and dungeon branches, all still on the way to the Amulet of Yendor.

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Monsters and items from The Slimy Lichmummy's own tile set

The Slimy Lichmummy

own-code hacklike · 2006
Based on The Slimy Lichmummy 0.40 · vitaly-zdanevich/the-slimy-lichmummy @ 6f885be

Cyberpunk meets fantasy: gnoblins, ratmen, chrome angels and a floating brain in a dungeon of linked areas, weapons that reveal themselves through their damage sequences, and facets that reshape the hero. Ulf Åström's game, last updated in 2012.

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Monster sprites from ToME 2's 16×16 tileset

ToME 2

Angband variant · 2008
Based on ToME 2.3.11 · tome2/tome2 @ dac2d95

The Tales of Middle-earth: a whole map of Middle-earth to roam, dozens of themed dungeons, gods to follow and a skill system that lets any class grow its own way. Also includes the Theme module.

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Monster sprites from the Amiga Larn tileset used by NLarn

NLarn

Larn variant · 2009
Based on NLarn 0.8.1 · nlarn/nlarn @ 8851b1f

Larn 12.3 rewritten from scratch: the same race against time for your daughter's cure, through the caverns of Larn and down into the volcano's dragons and demons, with smarter monsters, colour and a friendlier interface.

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Monster sprites from TinyAngband's 16×16 tileset

TinyAngband

Japanese Zangband variant · 2009
Based on TinyAngband 1.0.1 · iks3/tinyangband @ d221733

Made by the XAngband team as a compact alternative to the sprawling Zangband family: a world map with several towns and dungeons, and a quest count you choose at birth.

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The ZAPM title in yellow block letters over a small map

ZAPM

Science-fiction NetHack parody · 2010
Based on ZAPM 0.8.3 · winny-/ZAPM-winny @ 0fd7af8

A janitor, a space marine or a psion on a space base full of aliens, droids, klingons and bad jokes. Canisters for potions, floppy disks for scrolls, ray guns for wands. Text only.

> Board the vesselInfo
Monster sprites from the Shockbolt tileset

NPPAngband

Angband variant · 2011
Based on NPPAngband 0.5.1 · nppangband/NPPAngband @ b1d1d85

No Pet Peeves Angband: terrain that changes every fight (lava, deep water, ice, forests and monsters native to them), quests from the Adventurer's Guild, themed levels, monster traps and stealing, on the classic dive to Morgoth.

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Sangband's title screen: the logo over a red dragon and the credits, in ASCII art

Sangband

Angband variant · 2011
Based on Sangband 1.0.2 · skills-angband svn r313 @ 230e028

Skills Angband: no classes and no character levels. Experience buys the skills you choose and use, from swords and stealth to four realms of magic, forging, burglary and shapechanging, and an Oath binds you to one path for good. Its own Gervais tiles, sounds and music.

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Monster sprites from Infra Arcana's own tiles

Infra Arcana

Standalone · 2011
Based on Infra Arcana 23.0.0 · martin-tornqvist/ia @ a084376

Lovecraftian horror in the 1920s: an investigator with a Tommy gun, dynamite and forbidden manuscripts descends into the lair of the Church of Starry Wisdom. No experience for kills; the horrors you see drive your shock up and push you towards madness.

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The town of Hauberk in the game's own glyphs

Hauberk

Standalone · 2012
Based on Hauberk master (2026-09-14) · munificent/hauberk @ 6c5c684c

Bob Nystrom's long-running hobby roguelike, written in Dart for the browser: a hero from a small town delves into a hundred-level dungeon, with lights and darkness that matter, skills bought with experience, and shops to fill between dives.

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Monster sprites from LambdaRogue's own hand-drawn tiles on a stone floor

LambdaRogue

Graphical roguelike RPG · 2012
Based on LambdaRogue 1.6.4 · source from the Google Code archive (2012-11-17)

Mario Donick's Book of Stars: from the Temple of Enoa into the dungeons below, with Greek gods to pray to, songs of magic learned from books, quests and professions, or a straight Coffeebreak dive to Eris. Its own hand-drawn tiles, sounds and soundtrack.

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Monster sprites from the PRIME NotEye tileset

PRIME

ZAPM variant · 2012
Based on PRIME 2.5a · Larzid/PRIME @ 4404414

ZAPM grown up: new professions, mutant powers and implants, and the space base with its Sewer Plant, Gamma Caves, Robot Town and Mainframe. Shown with its NotEye tileset.

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Monster sprites from Quickband's 32×32 tileset

Quickband

NPPAngband variant · 2013
Based on Quickband 2.0.6 (AngbandPlus)

Angband cut down to a quick game: fewer, denser levels, better loot and faster levelling. Built so a full run from town to the final boss fits into days instead of months.

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An away team in a space suit beside its landed ship on a grassy planet, with alien critters, forests and a volcano

Prospector

Space exploration roguelike · 2014
Based on Prospector R197 · Google Code rlprospector svn r197

Matthias Mennel's space roguelike: captain a small ship through an unexplored sector, map planets and send your away team down for minerals and alien bio data, trade at the stations, hire and train a crew, fight pirates, and retire rich. The game's own sprites by David Gervais and Deon, and its own sounds.

> Cross the airlockInfo
The game's Map, Attributes and Seen windows in text mode

The Ground Gives Way

Coffee-break roguelike · 2014
Based on The Ground Gives Way v2.6 · closed source, original Windows exe run unmodified in an emulator · memmaker/tggw-cloud

A two-hour roguelike with no classes or experience: you grow through items, enchantments and paid training, on the way down to an ancient artifact and back up to the surface.

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A TraumaRL room in the game's own tiles: the white player beside a red monster and a pink camera, a terminal in the grey station walls

TraumaRL

7DRL science-fiction roguelike · 2014
Based on TraumaRL (7DRL 2014, branch traumarl) · flend/roguelike @ d429380

Flend's 7DRL: a drone pilot wakes in a blood-soaked trauma centre with military wetware in his head and fights through a hostile space station, reading logs for the story and key cards for locked doors. Shields, implants and guns, in ShroomArts tiles.

> Board the stationInfo
A Forays map in the game's own font: the @ fighting a darkness dweller, a carnivorous bramble by the water

Forays into Norrendrin

Tactical fantasy roguelike · 2015
Based on Forays into Norrendrin 0.8.4 · Forays/ForaysIntoNorrendrin @ 3ed1559

Derrick Creamer's lean, tactical descent: no classes and no experience, only shrines that grant skills and feats, five weapons and three armors you always carry, and light and terrain that decide every fight. Text only, in the game's own colours.

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Monster sprites from the NetHack 3.4.3-style 16×16 tileset used by DynaHack

DynaHack

NetHack4 / UnNetHack variant · 2016
Based on DynaHack 0.6.0 · tung/DynaHack @ 25aaf2a

NetHack with randomized magical equipment, UnNetHack's new items, monsters and maps, magic chests and fewer instant deaths, played through the modern NetHack4-style interface. Tiles: NetHack 3.4.3's.

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A colony block drawn in text: walls, doors and a marine at the door

AlienHack

AliensRL-inspired · 2018
Based on AlienHack 0.9.1 beta · SockPuppet8/Alienhack @ b843d42

A lone marine lands on a silent colony overrun by aliens and must fight through its blocks to the FTL transmitter: a tactical shooter where you manage ammunition, armour and grenades, read the motion tracker and never let the fast, deadly aliens get close.

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Monster sprites from the Absurdly Evil tileset used by EvilHack

EvilHack

NetHack 3.6 variant · 2019
Based on EvilHack 0.9.3 · k21971/EvilHack @ c444f6a

NetHack made deliberately hard, with the best of GruntHack and SporkHack: tougher, smarter monsters that loot containers, ride steeds and even use wands of wishing, giants and centaurs as playable races, and far less forgiveness on the road to the Amulet. Tiles: Absurdly Evil by Lemrent, or NetHack 3.6's.

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Monster sprites from the Shockbolt tileset

FrogComposband

Angband variant · 2020
Based on FrogComposband 7.1.salmiak.6 · sulkasormi/frogcomposband @ 3d28f6b1

The biggest of the Hengband/PosChengband line: dozens of races and classes, monster races that grow up or possess what they kill, a wilderness full of towns and quests, and a fast coffee-break mode.

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Monster sprites from the Shockbolt tileset

FAangband

Angband variant · 2021
Based on FAangband 2.0.1 · NickMcConnell/FAangband @ 0d85203

First Age Angband: Beleriand in the War of the Jewels. Travel a wilderness of forests, mountains and the towns of Men, Elves and Dwarves, learn specialties, set traps, and end at Angband itself. Version 2 is rebuilt on Angband 4.2.

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Monster sprites from Sil-Q's MicroChasm 16×16 tileset

Sil-Q

Sil continuation (Angband lineage) · 2022
Based on Sil-Q 1.5.0 · sil-quirk/sil-q @ 09a53ab

Steal a Silmaril from Morgoth's crown and escape Angband alive. No classes, no levels and almost no magic: stealth, careful positioning and a few hard-won skills keep you going.

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Monster sprites from the Shockbolt tileset

Tactical Angband

Angband 4.2 variant · 2022
Based on Tactical Angband 0.9beta2 · tomm/tactical-angband @ 06a3ea6

Angband without the grind: 50 small levels, short sight lines, one mighty blow instead of many small ones, and almost no long-range teleporting, so every fight is decided by positioning.

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A Grog map in the game's own black-on-white console text: rooms, doors and tunnels of the first level, the @ at a door

Grog

Rogue-style dungeon crawl · 2023
Based on Grog 1.0.2 · grog.exe (free Windows .NET binary), decompiled @ 1a0362c

Thomas Biskup's (ADOM) back-to-basics roguelike, born from playing the original Rogue on a PDP-11 at Roguelike Celebration 2018: 25 levels down to the Throne of Immortality, ghosts of your fallen heroes and revenge monsters that come back stronger in later games. Text only, in the game's own console colours; decompiled from the free Windows .NET binary for this port.

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Monster sprites from the ZeldHack tile set by LSpixel

ZeldHack

NetHack in 8-bit dress · 2023
Based on NetHack 3.6.7 · NetHack/NetHack @ ed600d9

NetHack 3.6.7 unchanged underneath, dressed as an NES-era console adventure: LSpixel's Zelda-style tiles for every monster, item and dungeon feature, chiptune sound effects for hits, doors, stairs and traps, and an ambience loop.

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Monster sprites from NetHack's own 16×16 tileset used by NetHack 5.0

NetHack 5.0

Modern NetHack · 2026
Based on NetHack 5.0 · NetHack/NetHack @ dd8acee

The current NetHack from the DevTeam: forty years of monsters, gods, shops, quests and Sokoban, ending in the Astral Plane. Separate map, message and inventory windows. Tiles: NetHack's own.

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Who built on whom. Solid line: code is descended from the parent. Dashed line: new code, inspired by the parent. Games you can play here are gold; ✦ opens a game's shrine.