Rogue 3.6
Rogue as it first spread across the world's Unix machines in 1981, with its original monsters from the giant ant to the zombie: the version Advanced Rogue and Super-Rogue grew from.
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Super-Rogue
Robert Kindelberger's bigger Rogue 3.6: four stats, a weight limit, trading posts, maze levels and magic pools, with the Amulet of Yendor waiting at level 35 or deeper.
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Hack
Andries Brouwer's Hack 1.0.3 (1985), the game NetHack grew from: pets, shops, a nymph that steals, a cockatrice that stones, and the Amulet of Yendor waiting at the bottom. Tiles: DawnLike, or NetHack's own, switchable.
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Rogue 5.4
The Berkeley Unix Rogue that named a genre: 26 levels, one monster for every letter, items you learn by using them, and the Amulet of Yendor at the bottom.
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Advanced Rogue 5.8
The early Advanced Rogue: four classes with spells and prayers, around 120 monsters, trading posts, and a quest artifact to bring back up.
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UltraRogue
The biggest game of the Rogue family: ten classes, about four hundred monsters from dinosaurs to the gods of Greyhawk, and an artifact you must bring up from the depths before the stairs will take you home.
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Rogue PC
The Epyx IBM PC edition of Rogue, in its original colours and CP437 symbols or with tiles: 26 levels down to the Amulet of Yendor, and back up again.
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Advanced Rogue 7.7
Rogue grown into a full RPG: nine classes with spells, prayers and chants, over a hundred monsters, trading posts, and a quest artifact to carry back to the surface.
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Larn
Your daughter is dying and the cure lies at the bottom of the caverns of Larn. A small, fixed dungeon, a town that turns gold into power, and a deadline that counts every step.
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NetHack 1.3d
Mike Stephenson's early NetHack, a year after Hack: ninja, samurai, priests and valkyries join the classes, alongside shops and the Amulet deep below. Tiles: DawnLike, or NetHack's own, switchable.
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Umoria
The ancestor of Angband: one town, fifty levels of dungeon and the Balrog waiting at the bottom. Simple, harsh and still fair after forty years.
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MAG
Mike's Adventure Game by Michael J. Teixeira, between Rogue and Hack in size: find the Sudbury Sapphire, held by the Imperial Dragons, and bring it back up. Locked doors and keys, dark rooms lit by wall torches, a bow at your side. DawnLike tiles or the original PC text screen.
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uLarn
Larn made harder: pick one of eight classes, from Ogre to Rambo, and fetch the cure for your daughter from the bottom of the volcano, past demon lords and the God of Hellfire, before time runs out.
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BOSS: Beyond Moria
Moria moved to a modern city: start in Seattle as a wrestler, ninja or scientist, carry baseballs, floppy disks and ray guns, and stay on the right side of the cops.
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XRogue
The last of the Advanced Rogue line: nine classes with their own magic, trading posts and wilderness, and a quest relic deep in the dungeon that you must carry back to the surface.
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Omega
Laurence Brothers' sprawling world: the city of Rampart, a wilderness map, guilds, priesthoods, a moon that changes your luck, and many dungeons. WinOmega or gromega tiles, or 16-colour text.
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AlphaMan
After the bombs: a mutant with two random powers roams a valley in the ruins of Central New York, raids castles and lairs for old-world tech, and must stop the Grinch and his nerve toxin.
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Hengband
Zangband remade in Japan and still growing: samurai, ninja, mirror-masters and cavalry that ride their pets, personalities next to race and class, many new dungeons and quests, and one of the biggest monster lists of the Angband family.
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Avanor
A kingdom cut off by impassable mountains: a countryside of villages, shops and quest-givers above caves and dungeons below, in a compact adventure of a few hours. Vadim Gaidukevich's game, revived in 2025 by Joachim de Groot.
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Easyband
Angband 2.9.3 made friendlier: more generous loot, cheaper shops, a Magic shop that identifies and recharges, cure-all and identify commands, and 676 monsters, many of them from GSN2band, on the classic dive to Morgoth.
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Linley's Dungeon Crawl
The game Stone Soup grew from: twenty-six species, gods with their own rules, a dungeon of branches from the Orc Mines to Hell and Pandemonium, and the Orb of Zot at the bottom. Shown with its 2005 tile version.
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Decker
A hacker's career in the spirit of Shadowrun: take contracts, upgrade your cyberdeck and write your own programs, then crawl turn by turn through generated corporate systems where ICE programs are the monsters.
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Zangband
Angband in the shadow of Zelazny's Amber: a huge wilderness with many towns and dungeons, Amberite princes among the monsters, chaos patrons, pets and Lua-scripted magic realms.
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SLASH'EM
Super Lotsa Added Stuff Hack - Extended Magic: NetHack with more of everything. Extra roles and races, hundreds of new monsters and items, new spells and dungeon branches, all still on the way to the Amulet of Yendor.
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The Slimy Lichmummy
Cyberpunk meets fantasy: gnoblins, ratmen, chrome angels and a floating brain in a dungeon of linked areas, weapons that reveal themselves through their damage sequences, and facets that reshape the hero. Ulf Åström's game, last updated in 2012.
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ToME 2
The Tales of Middle-earth: a whole map of Middle-earth to roam, dozens of themed dungeons, gods to follow and a skill system that lets any class grow its own way. Also includes the Theme module.
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NLarn
Larn 12.3 rewritten from scratch: the same race against time for your daughter's cure, through the caverns of Larn and down into the volcano's dragons and demons, with smarter monsters, colour and a friendlier interface.
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TinyAngband
Made by the XAngband team as a compact alternative to the sprawling Zangband family: a world map with several towns and dungeons, and a quest count you choose at birth.
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ZAPM
A janitor, a space marine or a psion on a space base full of aliens, droids, klingons and bad jokes. Canisters for potions, floppy disks for scrolls, ray guns for wands. Text only.
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NPPAngband
No Pet Peeves Angband: terrain that changes every fight (lava, deep water, ice, forests and monsters native to them), quests from the Adventurer's Guild, themed levels, monster traps and stealing, on the classic dive to Morgoth.
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Sangband
Skills Angband: no classes and no character levels. Experience buys the skills you choose and use, from swords and stealth to four realms of magic, forging, burglary and shapechanging, and an Oath binds you to one path for good. Its own Gervais tiles, sounds and music.
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Infra Arcana
Lovecraftian horror in the 1920s: an investigator with a Tommy gun, dynamite and forbidden manuscripts descends into the lair of the Church of Starry Wisdom. No experience for kills; the horrors you see drive your shock up and push you towards madness.
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Hauberk
Bob Nystrom's long-running hobby roguelike, written in Dart for the browser: a hero from a small town delves into a hundred-level dungeon, with lights and darkness that matter, skills bought with experience, and shops to fill between dives.
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LambdaRogue
Mario Donick's Book of Stars: from the Temple of Enoa into the dungeons below, with Greek gods to pray to, songs of magic learned from books, quests and professions, or a straight Coffeebreak dive to Eris. Its own hand-drawn tiles, sounds and soundtrack.
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PRIME
ZAPM grown up: new professions, mutant powers and implants, and the space base with its Sewer Plant, Gamma Caves, Robot Town and Mainframe. Shown with its NotEye tileset.
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Quickband
Angband cut down to a quick game: fewer, denser levels, better loot and faster levelling. Built so a full run from town to the final boss fits into days instead of months.
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Prospector
Matthias Mennel's space roguelike: captain a small ship through an unexplored sector, map planets and send your away team down for minerals and alien bio data, trade at the stations, hire and train a crew, fight pirates, and retire rich. The game's own sprites by David Gervais and Deon, and its own sounds.
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The Ground Gives Way
A two-hour roguelike with no classes or experience: you grow through items, enchantments and paid training, on the way down to an ancient artifact and back up to the surface.
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TraumaRL
Flend's 7DRL: a drone pilot wakes in a blood-soaked trauma centre with military wetware in his head and fights through a hostile space station, reading logs for the story and key cards for locked doors. Shields, implants and guns, in ShroomArts tiles.
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Forays into Norrendrin
Derrick Creamer's lean, tactical descent: no classes and no experience, only shrines that grant skills and feats, five weapons and three armors you always carry, and light and terrain that decide every fight. Text only, in the game's own colours.
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DynaHack
NetHack with randomized magical equipment, UnNetHack's new items, monsters and maps, magic chests and fewer instant deaths, played through the modern NetHack4-style interface. Tiles: NetHack 3.4.3's.
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AlienHack
A lone marine lands on a silent colony overrun by aliens and must fight through its blocks to the FTL transmitter: a tactical shooter where you manage ammunition, armour and grenades, read the motion tracker and never let the fast, deadly aliens get close.
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EvilHack
NetHack made deliberately hard, with the best of GruntHack and SporkHack: tougher, smarter monsters that loot containers, ride steeds and even use wands of wishing, giants and centaurs as playable races, and far less forgiveness on the road to the Amulet. Tiles: Absurdly Evil by Lemrent, or NetHack 3.6's.
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FrogComposband
The biggest of the Hengband/PosChengband line: dozens of races and classes, monster races that grow up or possess what they kill, a wilderness full of towns and quests, and a fast coffee-break mode.
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FAangband
First Age Angband: Beleriand in the War of the Jewels. Travel a wilderness of forests, mountains and the towns of Men, Elves and Dwarves, learn specialties, set traps, and end at Angband itself. Version 2 is rebuilt on Angband 4.2.
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Sil-Q
Steal a Silmaril from Morgoth's crown and escape Angband alive. No classes, no levels and almost no magic: stealth, careful positioning and a few hard-won skills keep you going.
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Tactical Angband
Angband without the grind: 50 small levels, short sight lines, one mighty blow instead of many small ones, and almost no long-range teleporting, so every fight is decided by positioning.
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Grog
Thomas Biskup's (ADOM) back-to-basics roguelike, born from playing the original Rogue on a PDP-11 at Roguelike Celebration 2018: 25 levels down to the Throne of Immortality, ghosts of your fallen heroes and revenge monsters that come back stronger in later games. Text only, in the game's own console colours; decompiled from the free Windows .NET binary for this port.
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ZeldHack
NetHack 3.6.7 unchanged underneath, dressed as an NES-era console adventure: LSpixel's Zelda-style tiles for every monster, item and dungeon feature, chiptune sound effects for hits, doors, stairs and traps, and an ambience loop.
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NetHack 5.0
The current NetHack from the DevTeam: forty years of monsters, gods, shops, quests and Sokoban, ending in the Astral Plane. Separate map, message and inventory windows. Tiles: NetHack's own.
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