Sil-Q

steal a Silmaril from Morgoth’s crown, then run

> Enter the dungeon
Date of birth2012 Sil 1.0, 3 Jan 2012; Sil-Q 1.5.0 in 2022
CreatorHalf Sick of Shadows Sil; Sil-Q continued by “Quirk”
LanguageC ~142,000 lines
PlatformWindows, macOS, Linux X11, curses

Lineage

Angband → Sil (2012, last update 1.3 in 2016) → Sil-Q. Sil kept Angband’s engine and threw out most of its rules. Sil-Q “continues the development of Sil which hasn’t been updated for a while”. See the family tree.

Played here: Sil-Q 1.5.0 from sil-quirk/sil-q.

Credits

Half Sick of ShadowsSil: design and code
Quirk and contributorsSil-Q
The Angband teamThe engine underneath

Trivia

What's unique

Code dive

Stats

ThingCountNotable ones
Races4Noldor, Sindar, Naugrim, Edain
Houses11Fëanor, Fingolfin, Finarfin, Doriath, Nogrod, Belegost, Bëor, Haleth, Hador, the Falas, or houseless
Abilities84Songs of Elbereth, Challenge, Silence, Slaying; smithing and archery abilities
Monsters15260 uniques: Morgoth, Gothmog, Ungoliant, Glaurung, Gorthaur, Carcharoth
Object kinds196plus 122 artefacts
Vaults160
Levels201,000 feet

Manual

The Sil-Q 1.5.0 manual (PDF): read it here. The in-game help is also on the site: help.

Getting started

  1. Open the game. A Naugrim (Dwarf) or Edain character with Melee is a good first pick.
  2. Spend experience on skills on the character sheet (@) and on abilities (Tab).
  3. Move quietly, keep going down, avoid fights you don’t need.
  4. At 1,000 ft, take a Silmaril from Morgoth’s crown and escape upward.

Help

No walkthrough exists. The manual covers strategy. Tips:

Cheats

Debug commands: Ctrl+A, confirm. The character is marked. (dungeon.c; not tried here)