Free a Silmaril from Morgoth's crown, then escape. A tense, stealthy, tactical game.

About the game

Sil-Q is quiet, tense and tactical. You are not a hero clearing the dungeon: you are sneaking into Morgoth's fortress to steal a Silmaril and get out alive. Most of the mechanics push you towards stealth and careful choices.

Keyboard controls

The keys to remember

?
In-game help: three short pages
P
Auto-explore: walk to the nearest unexplored spot
Enter
Menu of all commands
i
Inventory: letter uses an item, Enter opens its menu
<
Go up (walks to the nearest known staircase)
>
Go down (walks to the nearest known staircase)
Ctrl+S
Save

Essential keys

Moving

1-9/arrow keys
Move, attack or open doors
Shift+direction/.
Run
5/z
Stay in place
P
Auto-explore
<
Up stairs (walks to the nearest known ones)
>
Down stairs (walks to the nearest known ones)
Z
Rest
S
Toggle stealth mode
X
Exchange places

Fighting & songs

f
Fire from quiver 1
F
Fire from quiver 2
t
Throw an item
Ctrl+T
Throw at nearest target
s
Sing
p
Play an instrument

Items

i
Inventory with a cursor
e
Equipment with a cursor
g
Pick up
w
Wear / wield
r
Remove equipment
q
Quaff a potion
E
Eat
u
Use an item
a
Activate a staff
0
Smithing (at a forge)

Information & system

Enter
Command menu
l
Look
L
Look around dungeon
M
Level map
Tab
Ability screen
@
Character sheet
m/Esc
Main menu
O
Options
?
Help
Ctrl+S
Save
Ctrl+X
Save and quit
Complete key list (58 commands)
zHold still
ZRest
PAuto-explore
<Go up (walks to known stairs)
>Go down (walks to known stairs)
XExchange places
SStealth mode
nRepeat last command
/Alter (default action)
TTunnel
oOpen
cClose
bBash a door
DDisarm a trap
gPick up
fFire from quiver 1
FFire from quiver 2
tThrow an item
Ctrl+TThrow at nearest
sSing (change song)
lLook / target
iInventory
eEquipment
uUse an item
wWear / wield
rTake off
dDrop
kIgnore / destroy
xExamine
EEat
qQuaff a potion
aUse a staff
pPlay an instrument
{Inscribe
-Fletchery
0Smithing
@Character sheet
TabAbilities
MMap of the level
LLocate / scroll map
~Knowledge
[Visible monsters
]Visible objects
Ctrl+OPrevious message
Ctrl+PMessage history
?Help
VVersion
mMain menu
OOptions
$Macros
&Colours
:Write a note
)Screenshot
Ctrl+RRedraw
Ctrl+ESwap inven/equip windows
Ctrl+SSave
Ctrl+XSave and quit
QAbort this game

Saving your game

Tips

Rules that surprise Angband players

New player's guide

Your first steps

  1. For your first game, pick one of the Noldor: they are the easiest race. Choose a house that suits your plan (archery, melee or songs).
  2. You start underground. Explore carefully with P (auto-explore) or by hand, and look at every new monster with l. Seeing it already gives you experience.
  3. Spend experience on abilities on the ability screen (Tab). Your first ability in a skill you have an affinity for is free.
  4. Take the stairs down fairly steadily. Staying too long at shallow depths wastes time, and the game pushes you deeper anyway.

Finding your way

Things to try

Staying alive

Playing in the browser

About this version