Rogue 3.6

The Rogue that spread across the world's Unix machines

> Enter the dungeon
Date of birth1980 (Rogue) · 3.6 in 1981
CreatorsToy · Wichman then Arnold
LanguageC ~14,000 lines
PlatformUnix + curses VAX, terminals

Lineage

Rogue has no parent game. Michael Toy and Glenn Wichman wrote it at UC Santa Cruz around 1980, after Colossal Cave Adventure, the mainframe Star Trek game and Dungeons & Dragons, on top of Ken Arnold's curses screen library.

3.6 is the version that first spread widely (1981). It is the common root of the family: Super-Rogue and Advanced Rogue were built from its code, while the 5.x line (Rogue 5.4, Rogue PC) continued at Berkeley. See the family tree.

Credits

Michael C. ToyCo-creator, main programmer
Glenn R. WichmanCo-creator, game design, named the game
Kenneth C. R. C. ArnoldAuthor of curses, later co-developer
Roguelike Restoration ProjectPreserved this source (rogue3.6 @ f36912c)

Screenshots

The full game screen
Rogue 3.6 has no title screen: it drops you straight into a room. This is the whole screen at the start.
A room and a corridor
First steps: a lit room, and a corridor of # (drawn as rings) leading away.
Fighting a jackal
A fight: “You swing and hit the jackal.”
Inventory with a cursor
Inventory: food, ring mail, a mace, a bow and arrows.

Trivia

What's unique

Code dive

Stats

ThingCountNotable ones
Classes1A fighter fresh from the guild.
Monsters26Giant ant, floating eye, violet fungi, invisible stalker, mimic, purple worm, rust monster, umber hulk, xorn, yeti — one per letter.
Potions14
Scrolls16
Rings13
Wands & staffs14
Weapons12
Armour8
Levels26+The Amulet is on level 26.
Spells, skills0Magic lives in items only.

Manual

“A Guide to the Dungeons of Doom” by Michael C. Toy, shipped with the source: read it here (text).

Getting started

  1. Open the game: you start in a room with food, ring mail, a mace, a bow and arrows.
  2. Move with hjklyubn or the arrows; walk into monsters to fight. x explores.
  3. Enter lists every command; i is the inventory.
  4. > takes (or walks to) the stairs down.
  5. All keys: the in-game guide.

Help

No walkthrough exists: the dungeon is new every game. Tips:

Cheats