Avanor

The Land of Mystery · a weakened kingdom cut off by impassable mountains, and one of its last heroes

> Enter the valley
Date of birth2001 first release 28 November 2001 (RogueBasin); the upstream README says “created in 2000”; this build 0.6.0, 2026
CreatorsVadim Gaidukevich with Serge Semashko; revived 2025 by Joachim de Groot
LanguageC++ and Lua ~50,500 lines of C++, ~12,500 of Lua
PlatformDOS, Windows, Linux text terminal, ADOM-like keys

Lineage

No parent: Avanor is its own C++ code, inspired by ADOM (RogueBasin lists ADOM as its influence; the official site calls its interface “ADOM-like”). First release 28 November 2001; open-sourced under the GPL in 2003; 0.5.8 in May 2006 was the last original release. Joachim de Groot revived it in September 2025 (LuaJIT, sol2, cereal); this port is based on his 0.6.0.

See the family tree (under ADOM, as an inspired game). Sources: RogueBasin, avanor.sourceforge.net, the upstream README.

Credits

CreatorVadim Gaidukevich: the initial program and idea, and making Avanor open source
CodeSerge Semashko: numerous features, the game architecture
ManualKay Dekker: grammar and the user manual
WritingUriah Otting: creature descriptions, grammar, ideas
SiteMichel ‘FireFalcon’ Dubakov (design), Alexander Sabourenkov and Mark Mackey (hosting)
RevivalJoachim de Groot (jaydg), 2025 onwards: modernisation, sol2, cereal, LuaJIT
TilesDawnLike by DragonDePlatino, palette by DawnBringer (CC BY 4.0)
Web portThis page’s browser build: memmaker/avanor

From the game’s credits and README.

Trivia

What's unique

Code dive

Stats

ThingCountNotable ones
Creatures114Monster.new entries; uniques include Beelzevile, Ahkulan, Rotmoth, Gekta, Yohjishiro and the High Priest
Races7Human, Half Elf, High Elf, Halfling, Half Orc, Dwarf, Gnome
Professions8Warrior, Wizard, Archer, Ranger, Cleric, Paladin, Alchemist, Bard
Spells27Burning Hands, Drain Life, Acid Bolt, Summon Monster, Create Item, Self Knowledge
Locations10files in world/locations: Dwarven city, Mushroom cave, Rat cellar, Volcano, Wizard dungeon, the mines Forlorn, Forsworn and Forfeit
Potions43colours in potion_colours.lua
Gods2Tiamat, goddess of the living, and Marduk

Counted from world/*.lua at our base 20a0f59.

Manual

The game’s own HTML manual (Kay Dekker’s, updated by the revival), copied from the game’s manual/ folder: quick start, keys, tactics, test modes. Licence: GPLv2+, as the game.

Getting started

  1. Open the game and create a hero: race, profession, name.
  2. Explore with H; > walks to the nearest known stairs, a second > goes down.
  3. Walk into monsters to fight; i opens the inventory, pick an item for its actions.
  4. Talk to the people of the valley to get quests, and buy supplies in the shops.
  5. The Enter key lists every command; the game’s help page has the keys and saving.

Help

We found no walkthrough. Rules of thumb and more:

Cheats

The revival has a god mode (--god): a thousand extra hit and power points, the choice to carry on after death, and three extra keys (^F light the level, ^W jump anywhere, ^I go unnoticed); see test modes. It is a command-line option, and our browser build starts without options, so it is not available here.