Larn made harder: pick a class, beat the demon lords and bring the cure home in time.

Ularn (Phil Cordier, 1992) is Larn with more of everything. Your daughter is dying of dianthroritis and the cure lies at the bottom of the caverns. You pick a class first (Ogre, Wizard, Klingon, Elf, Rogue, Geek, Dwarf or Rambo). The dungeon has 15 levels and the volcano 5, guarded by demon lords, demon princes and, at the very bottom, the God of Hellfire. You have 400 mobuls to bring the potion home. Levels stay as you left them.

About the game

Ularn keeps Larn's town, deadline and dungeon but makes everything bigger: 15 dungeon levels and 5 volcano levels instead of 10 and 3, a class chosen at the start, and far more demons. The time limit is 400 mobuls.

Keyboard controls

The keys to remember

?
In-game help: the list of all commands
~
Auto-explore: walk to the nearest unexplored spot
Enter
Menu of all commands
i
Inventory with a cursor: letter = use, Enter = all actions
<
Go up (walks to the nearest known staircase)
>
Go down (walks to the nearest known staircase; in town: the dungeon)
g
Answer "go inside" when you step on a shop, the bank or the college
S
Save and quit

Essential keys

Moving

hjklyubn/arrow keys/keypad
Walk / attack
HJKLYUBN
Run
~
Auto-explore
<
Up stairs (walks to the nearest known ones)
>
Down stairs (walks to the nearest known ones; in town: the dungeon entrance)
.
Stay here

Fighting & magic

c
Cast a spell (three-letter code, D first lists them)
Z
Teleport yourself
C
Close an open door

Items

i
Inventory with a cursor
d
Drop
w
Wield
W
Wear armour
T
Take armour off
q
Quaff a potion
r
Read a scroll or book
e
Eat

Information & system

Enter
Command menu
?
Help
D
Known spells, scrolls, potions
^
Identify a trap
g
Pack weight
P
Taxes owed
S
Save and quit
Q
Quit
Complete key list (39 commands)
hmove to the left
jmove down
kmove up
lmove to the right
ymove northwest
umove northeast
bmove southwest
nmove southeast
^identify a trap
ddrop an item
vprint program version
?this help screen
~auto-explore the level
Hrun left
Jrun down
Krun up
Lrun right
Yrun northwest
Urun northeast
Brun southwest
Nrun southeast
ggive present pack weight
iinventory your pockets
Ssave the game
Cclose an open door
<Walk to the nearest known up stairs and take them
>Walk to the nearest known down stairs and take them
.stay here
Zteleport yourself
ccast a spell
rread a scroll
qquaff a potion
Wwear armor
Ttake off armor
wwield a weapon
Pgive tax status
Qquit the game
Dlist all items found
eeat something

Saving your game

Tips

New player's guide

Your first steps

  1. Enter your name and pick a class. Fighters (Ogre, Klingon, Dwarf, Rambo) are easiest at first; the Wizard starts with two spells.
  2. Step on the DND store and answer g; buy armour first. Put spare gold in the Bank.
  3. Press >: you walk to the dungeon entrance and go in.
  4. Explore with ~, fight by walking into monsters, answer t to take items you step on.
  5. Come back up (< on level 1 leads to town) to heal, shop and bank.

Staying alive

Playing in the browser

About this version