Rogue 3.6 grown bigger in 1984: stats, weight, trading posts, maze levels and magic pools.

Super-Rogue (1984) is Robert D. Kindelberger's expansion of Rogue 3.6. It adds strength, dexterity, wisdom and constitution, a carrying limit by weight and volume, a trading post, magic pools you can dip items in, more monsters and items, and a deeper dungeon: the Amulet of Yendor lies at level 35 or below. Its monsters and pools went on into Advanced Rogue. Carry the Amulet back up to win. Death is permanent.

About the game

Super-Rogue is a Rogue descendant: one screen per level, no town and no way back up until you hold the Amulet of Yendor. Levels are thrown away when you leave.

Keyboard controls

The keys to remember

?
In-game help (* all commands, @ items)
x
Auto-explore: walk to the nearest unexplored spot
Enter
Menu of all commands
i
Inventory with a cursor: letter = use, Enter = all actions
<
Go up (walks to the nearest known staircase)
>
Go down (walks to the nearest known staircase)
O
Your class and quest item

Essential keys

Moving

hjklyubn/arrow keys
Walk / attack
HJKLYUBN
Run
x
Auto-explore
>
Down stairs (walks to the nearest known ones)
<
Up stairs (only with the Amulet)
.
Rest
s
Search

Fighting

t
Throw
p
Zap a wand in a direction
z
Zap a wand or staff

Items

i
Inventory with a cursor
d
Drop
w
Wield
W/T
Wear / take off armour
P/R
Put on / remove a ring
q
Quaff
r
Read
e
Eat
D
Dip an item in a pool
c
Call (name) an item

Information & system

Enter
Command menu
?
Help (* for all)
a
Maximum stats
Ctrl+R
Repeat last message
O
Options
S
Save and quit
Q
Quit
Complete key list (45 commands)
?prints help
/identify object
hleft
jdown
kup
lright
yup & left
uup & right
bdown & left
ndown & right
Hrun left
Jrun down
Krun up
Lrun right
Yrun up & left
Urun up & right
Brun down & left
Nrun down & right
xexplore (any key stops)
t + directionthrow something
f + directionforward until find something
p + directionzap a wand in a direction
zzap a wand or staff
>go down (walks to known stairs)
<go up (walks to known stairs)
ssearch for trap/secret door
.(dot) rest for a while
iinventory pack
Iinventory single item
qquaff potion
rread a scroll
eeat food
wwield a weapon
Wwear armor
Ttake armor off
Pput on ring
Rremove ring
ddrop object
ccall object
Oexamine/set options
adisplay maximum stats
Ddip object in pool
Ctrl+Lredraw screen
Ssave game
Qquit

Saving your game

Tips

New player's guide

Your first steps

  1. You start with food, armour, a weapon, a bow and arrows, all already worn and wielded. x explores; fight by walking into monsters.
  2. Walking over things picks them up. Gold (*) buys things at the trading post.
  3. > walks to the known stairs and goes down.
  4. Rest (.) or search (s) to heal; eat (e) when Hungry shows.

History & differences

Where it all started. Michael Toy and Glenn Wichman wrote Rogue at UC Santa Cruz in 1980, using Ken Arnold's new curses library to draw on the whole screen. Arnold joined them at Berkeley, and Rogue spread with BSD Unix. Its name now stands for the whole genre: random levels, permadeath, items identified by use.

This version. Robert D. Kindelberger took Rogue 3.6 in 1984 and made it bigger in every direction, numbering it 9.0. It is the first large Rogue variant and a source for Advanced Rogue.

The intention. Keep Rogue's rules and screen, but give it the depth of a tabletop game: stats that matter, weight, economy, special levels.

The big changes since 3.6.

What is unique about it. It stays classless: every improvement comes from items and stats, not from a class you pick. Advanced Rogue took its ideas and added classes.

The family at a glance (numbers counted in each game's source):

GameYearByBuilt onClassesMonster kindsGoal
Rogue 3.61981Toy, Wichman, Arnold—none26Amulet, level 26
Rogue 5.41985Toy, Wichman, ArnoldRogue 5.2/5.3none26 (new set)Amulet, level 26
Rogue PC1985Toy, Lane, Wichman (A.I. Design / Epyx)Rogue 5.xnone26Amulet, level 26
Super-Rogue1984Robert D. KindelbergerRogue 3.6none52Amulet, level 35+
Advanced Rogue 5.81985Michael Morgan, Ken DalkaRogue 3.6, Super-Rogue4120a random relic (11)
UltraRogue1985–95Herb ChongAdvanced Rogue10about 400the artifact at the bottom
Advanced Rogue 7.71986Michael Morgan, Ken DalkaAdvanced Rogue 5.89125a random relic (16)
XRogue 81991Robert PietkivitchAdvanced Rogue 7.79211your class's relic

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