A dark, fast roguelike by Ulf Åström (2012): descend through the underworld, improve yourself with augmentations and facets, and fight with melee, ranged weapons, wands and abilities.

About the game

The Slimy Lichmummy (TSL) is a turn-based roguelike: every action you take lets the monsters act, the dungeon is made anew for every game and death is permanent. There is no character creation: you start straight in the dungeon. Instead of experience levels you grow by entering augmentation capsules (upgrades to your body that stay for the rest of the game) and by earning facets through achievements. Abilities (spells and skills) cost energy, which comes back over time.

Movement and ranged combat are one system: Shift + a direction fires your weapon, zaps the wand you hold or throws your ammunition that way.

Keyboard controls

The keys to remember

?
The game's own help pages (key reference, legend, movement, items, combat…)
x
Auto-explore: walk towards unexplored places; stops when a creature or new item comes into view, when something happens, or on any key
Enter
Menu of all commands (choose with the arrows and Enter, or press the command's key)
i
Inventory with a cursor: a letter does the item's main action, Shift+letter drops it, Enter opens a menu of what you can do with it
<or>
Walk to the nearest known staircase up / down and stop on it; press again there to climb
S
Save and quit (the next visit continues the game)

Essential keys

Moving

h j k l
Move west, south, north, east
y u b n
Move diagonally
ArrowsorNumpad
Move (keypad 7/9/1/3 diagonally)
.
Wait one turn
T
Rest until bad effects expire or an enemy appears
x
Auto-explore
<or>
Stairs (walk to known stairs; climb when on them)

Fighting

move into
Melee attack (bump)
H J K L Y U B N
Fire in a direction (Shift + move key)
Shift+Arrows
Fire in a direction
f
Fire
t
Throw an item
W
Cycle ammunition (free action)
Z
Use an ability
1 … 0
Ability shortcuts

Items

i
Browse inventory
,org
Pick up
d
Drop
eorr
Equip / remove
DorEorR
Drink / eat / read
p
Zap a wand or apply a tool
a
Use an item

Game

Enter
Command menu
SpaceorEsc
Cancel, leave a menu
Tab
Switch the status display
@
Character summary
P
Message history
S
Save and quit
?
Help pages
Complete key list (49 commands)
horLeftMove west
jorDownMove south
korUpMove north
lorRightMove east
yMove north-west
uMove north-east
bMove south-west
nMove south-east
Numpad 1-9Move (Numpad 5: do what I mean)
H J K L Y U B NFire in that direction
Shift+ArrowsFire in that direction
.Wait (pass) one turn
TRest
xAuto-explore (web port)
<or>Walk to the nearest known stairs up / down; climb when on them (web port)
cTraverse stairs
OClose an adjacent door
iBrowse inventory (letter: main action, Shift+letter: drop, Enter: item menu)
,orgPick up
dDrop
eEquip
rRemove
DDrink
EEat
RRead
aUse an item
pZap a wand or apply a tool
ALabel an item (notes)
fFire missile
tThrow an item
WCycle ammo (free action)
ZUse an ability
zAssign ability shortcuts
1 … 0Ability shortcuts
/orIorvInspect a tile (or scroll the map view)
EnterCommand menu (web port)
Numpad 5Confirm, do what I mean
SpaceorEscorNumpad 0Cancel, clear the message bar
+or-orPgDnorPgUpNext / previous page
TabFlip the status display
@Character summary
PMessage history
=Options
CRecenter view
XRedraw the screen
VDisplay version
?orF1Help
SSave and quit
QForfeit the game

Saving your game

Tips

New player's guide

The screen

The map shows remembered walls, doors and traps; creatures and items only while in view. The status window lists your character (Tab switches pages) and doubles as the inventory list; messages appear below the map (P for the history).

Moving and doors

Walk with the vi-keys, the arrows or the keypad. Doors open when you walk into them; some need keys or can be broken. Walk into a wall once to search it for secret doors.

Your character

Health is how much damage you can take. Energy pays for abilities and refills over time. Speed decides how often you act. Attack and dodge are percentages. Stealth keeps you unnoticed, perception finds monsters and traps, vision is how far you see.

Getting stronger

Enter augmentation capsules to install upgrades; facets come from achievements. Abilities get shortcut keys automatically; z shows what each does and rebinds them.

Hazards

Traps trigger when stepped on, webs hold you, lava and water hurt (swimming skill gives some free turns). Forcefields destroy most things passing through; hack or blow up their generators. Terminals can be hacked with a dataprobe or the Interface ability.

Playing in the browser

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