version 2.5 BUG FIXES: - Last traces of welded weapons erased. - Source distribution contained an object file. - Usage printed old website address. - Remote control had wrong tile. - Liquid metal slime had only 1% reflection instead of 100%. - If you abort choice for Melnorme item service you get money back. - In NotEye mode weapon effects were not drawn for ASCII view. - White background of message area fixed. CHANGES: - Quitting does not require so much confirmation. - Name is asked on version screen. - Profession choice screen tells you about descriptions. - Decreased antivirus disk message output. - Made grenades lighter. ADDITIONS: - Daleks can LEVITATE and follow you to another level by stairs. - Guardbot has something against ninjas. - Warp tracer program improved. - Tricorder can detect Ungooma. - Buggy grenades may fail to explode on impact. - Add swap command to help screen. - In shops your debt is visible in side bar. - Unpaid items are colored cyan in inventory. - Messages discern between your and unpaid stuff better. - Remote control can manipulate doors. REMOVALS: - Chance to fail to understand Melnorme without translation is gone. TECHNICAL: - Directory structure reorganization. - Introductions ripped from code and put in text files. - Pointer save/load algorithm improved from O(n) to O(1) - Running speed improved. No more eating 100% CPU in graphical mode. version 2.4a BUG FIXES: - Reflecting laser off suit of reflec armor crashed the game. - Monster spoiler file could not be generated. - Wording fix for item slipping from hands/claws. - Wording fixes in help files. - Rephrased part of ninja introduction. - Removing a door to dark room created sight artifact. - Wrong base range in X-Ray Vision mutant power help. CHANGES: - Hydralisk in melee slashes you instead of clawing. - Uncategorized yet in job choice becomes peaceful citizen. - Use item from inventory dialog hides minimap temporarily and highlights key associated with command. version 2.4 BUG FIXES: - Confused antivirus worked well when buggy. - Hypnotic screensaver was sickening when it was not infected. - Bug detection program did not reveal its status sometimes. - Psychokinesis did not check for traps on last flight square. - Pit filling is not reported if it is out of sight. - Dissolving stuck canister of super glue granted four psi. - Gliding would stop before running into burrowed spider mines. - Going downwards on a square with feature crashed the game. - Clerkbots charged only for first drank canister from a stack. - Smartgun modifies heavy guns skill right after wielding. - Extending combi-stick to ceiling and floor also damages it. - Taped pits are now described as such. - Debugging a worn buggy skillsoft now identifies it. - You are added to kill list if you commit suicide. - Thrown canisters of antimatter were quite unimpressive. - Corrected post mortem diagnostics message about impregnation. - Burden was not adjusted when using up items from a stack. - Some help files had typos. - EMP grenades now properly gauss objects. - Plasma pistol had ridiculous weight. - FPP door display glitch clumsily fixed. - Proximity mine was not displayed properly. - Doors in dark visibility mismatch resolved. - Enhancing +0 ability booster implant did not identify it. - Automatic doors could close on items. - Hitting something in darkness with laser beam prints messages. - Vat was being reported as both vat and rad trap when annihilated. - Metal slime used vat slime tile. - Fixed crash which happened by optimizing a debugged floppy disk of debugging with last use of an optimized floppy disk of debugging. - Inconsistencies in behavior of automatic doors resolved. CHANGES: - Intrinsics are not necessarily binary. - Parrying with light saber depends on sword skill. - When gain ability cannot increase stat it tries to restore it. - Fuel drums get replaced by flamer fuel tanks. - Buggy Geiger counters merely pretend to work. - Light and camouflage do not mix. - Weight is rebalanced. - Docbot removes your helmet before extracting an implant. - When you hear more than one door whoosh the messages are combined. - Restraining weak bots is automatic. - Monster generation for Space Base made nastier. - Spiders renamed to web crawlers. They also get new tile. - Expired reformat disk reformats itself. - Troubleshooters moved to 'T'. - Software engineers no longer know bugginess of every item. - Bio armor grants regeneration only if no jumpsuit is worn. - Camouflage improved. - Portable holes no longer burn. - Buggy spice melange poured into a vat has reduced range. - Infected identify program is not as bad as it used to be. - Scouter reports HP instead of AC to make it more useful. - Skill in Cause Fear makes resistance check harder for target. ADDITIONS: - Pick locks skillsoft. - Implants thrown into vats react. - Additional implant reactions on sludge vat. - Objects may grant intrinsics conditionally. - Warp stabilizer implant. - Brain cylinders also provide temporary intelligence boost. - Pregnancy progress is expressed in percentage when known. - You can turn into radiation ghoul. - Setting Willy free grants experience. - Items dropped on down stairs fall down. - Weight of objects is shown. - Suspensor belt. - Ungooma. - Loose ACME signs. - Remote control. - Monsters may put away their weapon to melee unarmed. This takes a turn and produces appropriate message. - Monsters generated may now appear in teams and/or with escorts. - Spam has new messages. - Naked Orz monster. - Worn bio armor fears digestion. - Astromech droid can spill oil to briefly blind. - Quaffing of known antimatter canister must be confirmed. - New look of disintegration and heat rays. - Beer hits your intelligence temporarily. - Gammasight spots radioactive items on ground. - Gammasight makes gamma rays visible. - Seeing ray gun fire gamma ray identifies it. - Clearing explosions and other effect is done after initialing attack finalizes. Ray guns blowing up multiple things look better. - Electromagnetic Mayhem mutant power. - Transparent jacket. Ninjas rejoice. - Neat shield bubbles in NotEye. - Professions have their own specific area of knowledge and expertise. For example ninjas know enhancements of every sword. - Quarterbacks can swim from character level 9. - Quarterback introductory text. - Orz Scuba diver monster. - Dispersal grenade. - Each game one type of beverage poured in vat will reveal its health status. - Spawning monsters by genus in BOFH mode. - Matter compiler categories enriched. REMOVALS: - Buggy tool jamming is gone. - "You da boss" for Orcs at experience level 10 is dropped. - Buggy weapon welding to hand is gone. TECHNICAL: - Eliminated all warnings previously silenced by -Wno-unused-parameters. version 2.3a BUG FIXES: - Cancelling digestion triggered NULL pointer read. - Some powers did not refund Psi cost when cancelled. - When autolysis was active wrong number of Psi was refunded. - Cause fear was broken regarding unliving targets. - Makefile fix. - Optic blasting a lock led to a crash. - Version title correction. CHANGES: - No targeting self with Optic Blast. ADDITIONS: - Blindness timeout is revelead by health monitor and awareness. version 2.3 BUG FIXES: - Purging a xenos triggered two messages. - Fixed off by one error in post mortem mutant powers list. - Monoliths could appear on stairs. - Kicking downwards always printed "you kick the air". - Mining laser can hit things again. - Items you leave lose prepared and designated status if any. - Two railgun directions were swapped in NotEye mode. - Melting floppy disks had chance to go negative in quantity. - Firing cone weapons up down and at self was not handled. - Warbots were invisible. - Canister of healing would always heal fully. - Dropping heap of space junk while in a pit crashed the game. - Peril-sensitive goggles fixed. - In Gamma Caves ceiling is now visible in NotEye's FPP mode. - One could manipulate doors while webbed or taped. - Belts could be used while not worn. - Message spam for thrown weapon damage culled. - Unidentified thrown proximity mine would vanish. - Fixed off by one in melee fuel barrel prompt condition. - Flamethrower cone could travel through walls. - Loading empty ray gun identified both ray gun and canister used. - Known floppy disks of computer virus are always marked as infected. - Blank floppies could get infected. - Torcs were not preidentified. - Doors caught within player psionic storm crashed the game. - Characters could start with clean floppy disk of computer virus. - Pluralisation bug manifesting when applying grenades fixed. - Examining an item revealed its enhancement even if unknown. - Transfer cable messages were pluralised incorrectly. - Bio-mask and pulse rifle did not show mode sometimes. - Learning appearance of known item did not identify class. CHANGES: - Irradiation explosion in ASCII is cooler. - Brain shield blocks telepathy. - Cracked floppy disk of enhance weapon works to the extremes. - Charge count is also displayed for weapons with charges. - Debugged floppy disk of debugging offers menu-based choice. - Infected HAS README floppies do not affect your computer if you decide to read the readme file. Reading time increased. - Protoss were moved from 'Z' to 'P' symbol. - Spiders and mutants no longer web you if you are webbed. - Transfer cable unusable underwater. - Vulture spider mines nerfed. - Diagonal movement cost changed to 1.0 basic turns. - Seeing monster discover a pit for you does not prompt "--More--". - Character log omits mutant skills in which you did not invest. - Energy tank charge count display changed to (current/max). - Vulture spider mine reclassified as 'b'omb. - Vat restoration effect made more likely to kick in. - Imprecise transports may land you on a trap. - Autopickup ignores unpaid items. - If you have lots of identify results they are shown in menu. - Mecha-dendrites double as a lock pick. - Cattle prod becomes stun rod. - Melnorme can be spawned by BOFH command. - Vat effects have been rebalanced. - Using teleport mutant power may confuse you afterwards. ADDITIONS: - Insects meleed with buggy items receive only 50% damage. Insects meleed with debugged items take 150% damage. - Dark Templar: the invisible individualistic warrior. - Warp scythe is Dark Templar weapon of choice. Very difficult to wield but is likely to be lethal when it finally hits. - Brotherhood power helmet has integrated flashlight. - The Excruciator bionic implant. - Understanding mutant power. - Liquid metal slime. It has reflective surface. - Myfilament hypertensor bionic implant. - Failing to crack nanomachines in restoration serum will trigger attack of the nanomachines! - Kicking is sometimes called "applying your mighty boot". - Geiger counter reacts to radbugs, radspiders and radscorpions. - Stuck implant extraction medical service. - Flight mutant power. - Gammasensitivity mutant power. Allows to see radioactive things. - Psionic vomit mutant power. - Kicking a sludge vat spills harmful goo. - But the goo is actually beneficial for vat slimes. - Shoot web at ceiling to get out of pits. - Canceled web power usage refunds psi points. - Cryolator. - Fleshed out Ninja introduction. - Imbue mutant power. - Any additional weapon in starting inventory starts prepared. - War Flow mutant power. - Deepsight mutant power. - Cause Fear mutant power. - Shock capacitor implant and suit of tesla armor. - Explosions affecting doors destroy locks. - Ur-Quan Kohr-Ah. - Blood sword. - Tricorder may scan bio armors, bio computers and brain cylinders. - Bene Gesserit awareness. - Auto pickup of thrown weapons. - Psychokinetic Shove versatile mutant power. - Shockwave mutant power. - Yautja have their sat-com marked as prepared weapon if they start with plasmacaster initially. - Computers in initial inventory are designated. - Door slam would not make exploding monsters go boom. - The Voice can be disobeyed if you also know this power. - Pouring certain canisters on doors has effects. - Named item classes are also listed in discoveries. - Spot skillsoft. - Zapping transportation ray down teleports vat. - Zapping transportation ray down teleports acid from pits. - Multishot guns may jam in middle of a burst if buggy. - Buggy recursive loop may drop a hint how to combat it. - Clerkbots now charge for employed unpaid guns and weapons. - A new vat drinking outcome. - Railgun pierces closed doors without force fields. REMOVALS: - Distinction of what operating system supports what computer interface is gone. version 2.2c BUG FIXES: - Web shot at a closed door provoked a crash. - It was possible to drink with canister glued to your mouth. version 2.2b BUG FIXES: - When finding a secret door the --More-- prompt was colored according to color of the door's lock. Appeared only in NotEye mode. - No kicking or equipment swapping when webbed or taped. REMOVALS: - On Windows tombstone screen crashed so it was just axed. TECHNICAL: - It is possible to compile out emergency save feature. version 2.2a BUG FIXES: - Canister amputation service fell through to teef extraction. - Finding door blindly in graphical mode no longer crashes. - Many items did not have their tile displayed. - Some items did not have their overlay tile displayed. - Applying grenades printed sound twice. - Invisible monster was missing tile reference. - Viewing creature lore caused its tile to disappear briefly. - Side bar money display is updated after paying your bill. - Logic bomb did not reveal bugginess in one case. - Fixed false losing camouflage message. - Climbing out of acid pits took ten turns! - Troubleshooters were not drawn in NotEye mode. CHANGES: - Stairs illuminate 3x3 area around them. - Successful gauss ray gun attacks are described. - Spiders are programs (web crawlers) as intended. ADDITIONS: - When blind you feel the three squares in front of you. - You will not glide into contact with hostile creatures. TECHNICAL: - Assimilated changes of ronw23 for Mac OS X builds. Thank you! - Much makefile restructuring happened. version 2.2 BUG FIXES: - "You is killed" was shown upon being mental blasted to death. - Whoever mental blasts you from afar is revealed. - Psions again receive their RadAway. - Laser corners interfered with explosions in ASCII mode. - Shoot web is able to hit. - Resisting a damage type does not protect your equipment. - Quaffing from acid pits no longer harms your stuff. - Vat plague leaves your bio armors alone as it should. - Buckazoids are again weightless. - Energy cells costed nothing. - Reformatting a floppy disk identifies it as a blank. - Removed redundant --More-- from reformat. - Health monitor had a typo in name. - Flashlight could give light through walls with X-Ray. - Brain food takes into account cerebral coprocessors. - Creature attack omits empty entries. - Enforced generation of Shodan and BOFH. - Fixed orcish bugproof equipment gaining internal bugginess. - Corrected a message given by object detection program. - Crites could attack four times in a turn. - Help screen now stops scrolling where it should. - Fixed horizontal flag for niche doors. - Player characters were hurt by magnetic attacks. - Some attacks dealt double damage to objects. - Two railgun fire glyphs were swapped. - Side bar is shown when there is space. (NotEye mode) - Fixed grammar concerning modifying the phase variance. - Identifying discharged ray gun turns it into empty one. - Seeing motion tracker blip reveals trackers in your inventory. - Multiple identify was not updating object names. - Inverted logic doors won't close on items. - Earthlings (meta monster) could be generated due to a mistake. - Recursive loop disks now stack. - Recursive loop could target robots outside view. - Auto-identify condition for chameleon suit was wrong. - Tricorder would announce itself over and over for blind chars. - A suiciding entity that kills you is not considered "taken with you". - Suicide explosions were bugged. - Uncovering chameleon jumpsuit identifies it. - Death always sets your hit points to zero. - No more creeping creditses in kill list. - Mecha-dendrites can be applied regardless what you hold. - You can use buggy monkey wrench you are wielding. - Applying buggy wrench will have it weld to your hand. - Rewiring inverted logic circuits gives XP only to Janitors. - Confusion would sometimes return bogus direction. - Pouring nuka cola into a vat now works as intended. - Fixed grammar for pouring canister from a stack into vat. - Monsters shooting easy to identify ray guns would not set these as known to you despite it did the thing if you shot them yourself. - Floppy disks sometimes revealed infectedness prematurely. - You will always hit when targeting self with beam weapons. - Flashlights could be named as class in wrong circumstances. - Throwing at yourself led to a crash. - Enhance weapon program acknowledges Xel'Naga have claws. - Applying restraining bolt could lie in case of smart bombs. - Toggling 'other' category is possible. CHANGES: - Sewage pits trap you for longer. - No more bathing in acid message spam for resistant characters. - Lessened message spam about corroding thoroughly corroded items. - Shotgun damage output nerfed. - Sewage is excepted from flashlight effect in Curses mode. - Dissidents are always hostile. - Clerkbots are less prone to standing idle over items you want. - Implants that are ejected from your head end up on ground. - Creeping credits save only 66% money they get from you. - Made canister and floppy disk loss from attacks less common. - Map revealing option after death shows traps. - "Really attack" prompt treats every input except y or Y as no. - Hydralisks appear alone instead of groups up to three. - Combi-stick reach reduced. - Critical hits do not affect special damage. - Tricorder may scan vats from adjacent tile. - Power fist slightly nerfed. Stuns only 80% of the time. - Kicking a force fields hurts more than usual. - Orcs recover from damage faster. - Restraining bolts are mergeable. - Mi-go are flying. - Xel'Naga may sometimes tail-slap when using kick command. - Universal solvent dissolves ray guns. - Canister of restoration has effect dependent on bugginess. - Restoration ray gun only restores a single ability point. - Medical restoration treatment is more effective. - Regeneration power is useless when sick. - Floppy disks infecting your computer are set as known to be infected if you noticed your system losing stability. - Monster types bot, droid and program nerfed: removed ther immunity to stunning and paralysis. - Warbots, guardbots and securitrons gain good resistance to stunning and paralysis. - Smart missile being a heat seeker is immune to blinding. - Profession skills and equipment rebalanced. - Goggles and belts are represented by ']' character. ADDITIONS: - In a pit and drowning statuses with countdown. - Abductors are notified when their hit counts as abduction. - Health monitor reveals timeouts of some bodily afflictions. - Greatly improved programming of blank floppy disks. - Writing an unknown floppy disk program earns XP. - Programming a blank disk has a help file. - Spam program can be used to find shops on a level. - Rad traps can be dismantled with sufficient repair skill. - Motoric coordinator bionic implant. - Asbestos jumpsuit and jacket. - Sewage provides camouflage to smaller vermin. - Sewer worm. - Yautja hunters are guaranteed Con of at least 12. - Imbibing Parlor! Really, its just a canister shop. - Spot and search messages recognize found multiples. - Astromech droids engage thrusters to avoid pit falls. - Webbing grenades. - Kicking the bio computer may cause it brain damage. - Antivirus has been split into two programs. - Vulture spider mines. - YAFM for reformat program being labeled "FORMAT C:". - Brain extraction attack will have the creature performing it take away your helmet and implants to its inventory. - Quarterbacks avoid hurting their foot in almost all cases. - Minimap. - Being in a pit provides camouflage. - Extendable weapons may jam when buggy. - Thoroughly corroded weapons react badly to misfires. - New medical service: tail amputation. - Regeneration used at full health can regrow tail. - On level up orcs get minor restoration effect. - Psions are able to recognize psionic amplifiers in most states. - Improved restoration messages. - Wound healing messages are more informative. - NotEye ASCII mode is supported. - Hold left alt to see ASCII map in NotEye mode. - Mining laser will dig when pointed downwards. - Enriched brain cylinder mechanics and messages. - At least one computer is guaranteed in Robot Town. - Applying grenades directly is more helpful. - Spam program may offer you donation to charity causes. - NNTP daemon scorches in melee. - You can water tomatoes and man eating plants. - A noiseless patient spider. REMOVALS: - Detective profession commented out. - No more randomly spawning monsters after level has been cleared. TECHNICAL: - Request 0 charges possible for objects in BOFH mode. version 2.1d BUG FIXES: - Bringing up help while keymap was featuring vi keys led to a crash. - Some tiles for floppy disk labels did not match with description. - Fixed lightsaber appearance problem. - Added new key translation for NotEye user interface. version 2.1c BUG FIXES: - Laser ray corners are not drawn when they cannot be seen. - Some objects had wrong tiles. - Torc's vague name was "bionic implant". - Psions again get their Nano-Cola. - Resistances were shifted leaving the Gamma Caves unpassable. - "Some kind of keycard" bug fixed. - Yautja can start with wrist blade again. - BOFH retina is again eye bionic implant. - Examining monkey wrench crashed the game. - Moved misplaced comma in text viewer screen. - Keypad 5 added to several keymaps. - Fixed transportation ray gun trying to freeze things. - Crazy marines' random chaos power armor crashed the game. CHANGES: - Catbot has jumpy intrinsic. - Aliens except egg and alien queen have jumpy intrinsics. - Yautja get skills tailored to starting weapons. - Failure to understand Melnorme is better hinted at in messages. ADDITIONS: - Optic blast produces red beam. - Stairs have lights and are always visible. - Better help. version 2.1,2.1a,2.1b BUG FIXES: - Automatic doors react if creature blocking them gets killed. - Melnorme cheated on prices of certain services. - Naming a class of item requires knowing its appearance. - Designating a computer no longer takes time. - Corrected preposition when mind blasting unrecognized being. - Tricorder would perform on insufficient energy. - Doors in isometric mode are displayed on one tile side. - Each computer has its own update time. - Mortem file skill headers order fixed. - On Windows all command line arguments are now interpreted. - Combi-stick does not misfire. - Sound describing messages for inverted doors were off. CHANGES: - Energy cell loss due to shortening out is reported precisely. - Alarm on doors is not reported by looking. Broken lock is. - Programming tests rely more on hero skill than blind luck. - Orcs start without bugginess indentified in their inventory. - No more random secret doors. Room 1x1 niches are always secret. - Dalek energy supplies for shields vary. - Changed how much a canister fills a raygun. - Infected computers make programming slightly more difficult. - Drunk coding succeess rate lowered to 75% from 90%. - Some programs are less needlessly verbose once identified. - Orcs get items of randomly chosen bugginess except where it would render item in question useless. - Natural stat max of 25 also enforced during level up. - Xel'Naga gain jumpy intrinsic at 6th level, telepathy at 12th. - Alien nest message is given only once. - Made RadAway react to bugginess. - Canister bugginess usually has effect on loading a ray gun. - Changed glyph for pea shooter. - Computer virus has been nerfed. It never makes a floppy disk completely useless and in edge cases may end up benefical. - Updated game lore to reflect mechanics changes. - Brotherhood power armor has one less AC point to match its lore. - Rustproof renamed to acidproof. - Monolith is immune to freezing. ADDITIONS: - Fuel drums can be drunk. - Game recognizes when you die while helpless. - Plague prints messages when draining a stat. - Predator roars after killing alien warrior or alien queen. - Geiger counter detects vat slimes. - Game acknowledges if your slayer dies with you. - Automatic doors with inverted logic circuits. - Stabilizer belt. - Jump boots, jumpy intrinsic. - Yautja have inherent jumpy intrinsic. - New matter compiler choice: ammunition. - Improved skill screen. - Unidentified items can be perceived to belong to different category than they really are. - Xel'Naga blood splash is stronger after they reach level 15. - Not infected software media are known as "clean". - Lightsaber is trickier to identify. - Swap to prepared item command. - Docbot has more fun attacks. - Parental gambit is suggested in alien warrior description. - Cursors are shown in graphical mode. - Yautja mask changes your graphical cursor. - Mutant powers use their own cursor for targeting. - Floppy disk of recursive loop. - Quarterbacks automatically pick up footballs. - Gamma ray guns and rad grenades are banned from starting player inventory. Non-Yautja also do not receive Smart-Disc recall disks. - Coffee gives minor bonus to programming. - Floppy disk of logic bomb. - Zapping gamma ray gun downwards irradiates a square. - Lead canisters are never radioactive. - Known cracked identify program offers multiple selection. - Infected floppy disk of hypnosis does even more evil things. - Menus show more scrolling information. - Smashing a buggy floppy disk might release the bug. - Known cracked debugging program can act on multiple objects. - Confusion and stunning now affect all direction prompts. Drunk heroes now can't shoot straight. - Spice melange allows to control metabolism to an extent. - Quantity choice in menu is shown in a more transparent way. - If you throw something and hear it explode you are prompted for name if you know its appearance. - Brain mold from ZapM 0.6.2 is back! - Scouter can detect and measure shields on monsters. - Ninjas picking a lock learn lock pick quality. - New ray guns: decontamination, augmentation, acceleration, deceleration. - Monster ASCII glyphs in graphical mode are colored. - Digesting infected floppy disks makes you sick. - Canister material matters. Only fragile canisters will shatter. - Graphical attack effects are now in place. REMOVALS: - Heat ray effect is completely replaced with incendiary effect. - No redundant information about radioactivity in examine screen. TECHNICAL: - Source wide style change. "&&" to "and", "||" to "or" - Global.cpp is no more! Quest to rid source of everpresent globals continues. - Chance of monster power usage is no longer dependent on total power number. - Make target to compile terminal only version added. - Removed most dependency on "raw" read/write. Only SaveLoad.cpp uses binary saving and loading unfortunately leaving saved games still unportable. - Items, monsters, object flavors and attacks moved to plain text files. version 2.0 BUG FIXES: - Look command exits also on enter, space and rest. - Reticulan zap baton could cause floating point error. - Mental blast also angers peacefuls. - Melee attacks name the attacker correctly while blind. - Object detection reports quantities while blind. - Armor subclass corrected for advanced bio armors. CHANGES: - God mode renamed to BOFH mode. - History extended to 300 lines. - High score table extended to 100 entries. ADDITIONS: - Necklace of the Eye support! WOOT! - Equippy chars from Angband. - Damage dealt is shown. version 1.11 BUG FIXES: - Continuous rest was not doing searching unlike single turn rest. - Bump to open did not mark the door as open while blind. - Ctrl+I is was not represented as tab. - Failure to take off gray torc reveals its appearance. - Fixed filter dropping mechanism. - Wield used to filter known items with weapon qualities. - High score table had highlighted entry while in debug mode. - No warning for entering obscured traps while resting in place. - Name prompt recognizes backspace. - Only item examination possible from death menu. - Tricorder identification message was cleared too fast. - Dropping an item while blind did not mark it on map. - Side window is refreshed after purchase to reflect cash changes. - Vats, rad traps and pits were erroneously blocking laser beams. - Examined floppy disks are known to be vulnerabile to fire. - Blank floppy disk could be cracked. - Hypnotizing monsters work again. - Single drop respects item count again. - Corrected contradictory statements for item vulnerabilities. - Hidden creeping credits are visible again. - Kicking stack of items will pick the one displayed on top. - Pouring antimatter into pit will not create hole when there is no level below. - Cloaks were not protecting body armor from damage. - Stormtrooper boots were steel. They are supposed to be plastic. - Robots receive psychic immunity. - Continuous walk is possible while sick. - Ray guns are barred from shooting locks like ordinary guns. CHANGES: - Naming already named item prompts you to rename it. - Incendiary attacks can be ducked for half damage. - Power fist is no longer orc knowledge. It is imperial stuff actually. Instead marines get to recognize power fists. ADDITIONS: - Object verb interaction permits drop action. - Facehuggers are less likely to succeed if you wear sealed helmet but when they do your helmet will get damaged or destroyed. - Facehugger attacks are better described. - Smart missiles can be fooled by flares. - Klingons are vulnerable to cold. - Some shops are infested with giant cockroaches. - You can forcefully open buggy belts at risk of destroying them. - Pulse Rifle has a grenade launcher. - Chameleon suit gives camouflage. - Cloaking belt. - You can ask for profession to be chosen randomly for you. - Radiation traps interact with poured canisters. - Improved post-death reveal map option. - Sawn-off shotgun. - Yautja technology: cloaking belt, medicomp, bio-mask, sat-com, plate armor. - Yautja weapons: razor whip, wrist blade, combi-stick, net launcher, speargun, Smart-Disc, spearhead darts web caskets. - Ninjas know some random implant types. - Floppy disk of Smart-Disc recall and corrupt floppy disk. - Glory Devices can be deliberately activated. - Multiple Glory Devices make for greater explosions. - Help files can contain color. - Kill list viewable after death. version 1.10a BUG FIXES: - Cracked status for floppy disk is displayed again. - Floppy disk detection routines show monsters again. - X-ray vision is omitted in Xel'Naga diagnostics. - Flares illuminate walls. - Cancelling filtered inventory action does not prompt you to choose again but without the filter. - Fixed a bug with identifying Geiger counters. - Hero will be warned about fuel barrels only if he is aware of it. - Stormtrooper boots were brown instead of white. - Seeing a creature clears any previous remembered creatures there. - Cancelling a quaff would lose a turn. - Correct preposition restored when bumping into obstacle. CHANGES: - Item bugginess of tool used for repairs modifies test roll. - Delimiter of examine item entries is centered. - Menus not dealing with items are centered. ADDITIONS: - Killer tomato slain with clubbing weapon go splat. - Sturdy boots, and space boots. - Monkey wrench can have pluses. Counts both for combat and repair. - Attaining new professional title on level up is announced. - Item sale prices are listed if hero is in shop. version 1.10 BUG FIXES: - Stat boosting implants identify at +0 if you know the type. - Items on the floor list sometimes caused log to overflow. - Fixed another multiple Geiger counter glitch. - Direction prompt was not cleared for west and south. - Continuous wait works at 'w5' in ADOM keymap. - Doors without lock cannot have their lock broken. - Can quit while entering hero name. - Rad greandes regain bugginess status. - Item can be selected by its letter even if not displayed on page. - Blindfold was not considered preidentified. - Keymap choice dialog is now more bulletproof. - Geiger counter was not capitalized. - Finding an item damaged reveals it is not fooproof. CHANGES: - Blaster, phaser and pistol renamed to respectively blaster pistol, phaser pistol and ordinary pistol. - Weaker creatures have their symbol moved to lowercase letters. - Bionic implant glyph is now ':'. - Buckazoids are always picked up and do not weigh anything. - Pets are described as 'restrained' rather than 'peaceful'. - Motion tracker, Geiger counter and droid caller are automatically identified in appropriate cases. - Resting will search automatically. - Gamma Caves now have walls surround floor in all eight directions. - Menus have category toggle key displayed next to respective headers. - Restrained droids will attack only hostile targets. - Walking into doors opens them. - Death menu is a single choice and does not close until dismissed. - Ability increase messages are shown in bright green. - Ray guns with no charges become empty ray guns immediately once number of charges becomes known. - Firing empty ray gun takes a full turn instead of a fraction. - Melnorme reveal quality knowledge is split into two other. - Antivirus is more common but operating system is less common. - Tricorder is now a gizmo to be identified. - Menus for item choice are now immediately shown. ADDITIONS: - Unpaid item price is now visible on pick up. - Doors are color coded by their lock. - Creatures with acidic blood that die in a pit do not splash surroundings. The blood fills the pit with acid if it is empty. - Acidic blood splash has chance to fill nearby pits. - Using the Voice against yourself delivers appropriate messages. - Closing a closed door is an attempt to lock it. - On invalid direction help is offered. - Escape brings up a menu with save game, options, version and quit. - Electronic gizmos have flavor descriptions. - Stepping over stairs tells you the key to use them. - Armor pieces can be swapped by wearing another of same type. - If invalid name is entered this is reported. - High score table is accessible inside game. - Menu and text viewer now have proper scrolling. - Item description now reveals ability modifiers. - Item description reveals fooproofness, cracks and viruses. - High score can be accessed from death menu. - Flashight now has yellow halo. - Grenades have Xenocide style flavor names. - You are warned before entering known traps obscured by items. - You are warned you cannot push barrels but just one time. - Discoveries command. - New Melnorme service: reveal proofing. - Selecting item from inventory acts object-verb way on it. - You can designate computers as your primary machine. - Take all command. REMOVAL: - Mutant powers are accessible only by single key. - Removed commands: search, show weapons/armor/implants, edit options, save game, quit and version. - Install command has been unified with wear command. - Uninstall command has been unified with take off command. - Removed floppy disk of analysis. TECHNICAL: - Picking up whole stack of objects no longer leaves an empty vector. - Fixed a linking problem in Makefile. It manifested when using older gcc. - Removed all friend coupling between many classes. - Menu can be called again without destroying it and creating again. - Enhancement and charge count knowledge is decoupled. version 1.9a BUG FIXES: - Poisonous vat sludge also kills alien embryo. - Malfunctioning doors can be repaired when closed. - It is possible to pay shopkeeper when guardbot is present. - Repairing objects could crash the game. - Reformatting floppy disk of reformat is possible again. CHANGES: - Reduced tricorder's "Optimize your ..." message spam. ADDITIONS: - Death by a man eating plant's bite means getting devoured. - Zerg creature type introduced. TECHNICAL: - Partial separation of UI from engine. version 1.9 BUG FIXES: - Corrected pluralization of Melnorme. - Repaired canister of gain ability formula. - Fixed inconsistent messages of detective license use. - Secret doors hiding additional guardbots in Robot Town are revealed in case of emergency. - Infected items are not treated as damaged in repair object dialog. - Floppy disks blanked by magnetism are now correctly assumed to be neither infected nor cracked. - Dying player Xel'Naga now properly splash acidic blood. - Repair creature check corrected. - Made indestructible objects really indestructible. - Clerkbots now react to destruction of merchandise when hero is outside shop at the time. - Incinerating your blindfold or peril sensitive glasses with optic blast used to set whole hero inventory on fire. - Trippy swirls no longer bypass caffeine. - Monolith touching checks your boots if you kick it. - Sometimes bunker room generator would place hallways next to another. - Fixing malfunctioning door will mark it as safe even when blind. - Fixed revealing weapon appearance under wrong conditions. - Automatic searching is accounted for upon entering new level. - Monsters will untrap themselves even out of your sight. - Plague deterioration triggers side effects of ability drain. - Powered body armor changes hero color provide he has seen its appearance. - Space Elf Queens cannot be male. - Automatic search picks current locations of nearby monsters. - Spotting is impossible while blind. - Search marks invisible only when needed. - On first turns motion tracker could pick up creatures before their first move. - Object is colored only if you know its appearance. - Plasma weapons knowledge was assigned to wrong profession. CHANGES: - Non-attacks no longer anger monsters. - Paralytic weapons are back. This time paralysis might not kick in all the time. - Only humans can tell apart flak jackets from kevlar jackets from the start. - Optimized smartgun grants higher boost to skill. - No stairs from Rabbit Hole to Mainframe. - Bizarro Orgasmatron must be taken outside Mainframe to work. - Super glue cannot be used for repairing. - Letters for mutant powers are static. - Laser cannon is no longer commonly known because it might be confused with mining laser at first. Humans recognize both. - Floppy disk colors are decoupled from labels. - Charisma is renamed to psionics. - Gain ability choices have letters tied to first letter of ability. - Xel'Naga have corrosive resistance. - Security Droid is now bright blue. - Rabbit hole does not permit digging. - Use your keycard/lockpick question at locked doors removed. - Janitors lose lock pick skill but gain some more aptitude in basic melee weapons. - Janitor is a space orc. - Melnorme describe appearance service is cheaper. - Object detection program might reveal object appearances. - Mortem lists only skills you have ranks or bonus in. ADDITIONS: - Health monitor can be applied to gauge rad dosage unless buggy. - Flares. Marines start with some. - Some canisters have explosive properties. - Some dark rooms can be lit by repairing the light. - Wielding Khaydarin crystal shard gives bonus to concentration skill. - Bouncy bubbly beverage canister. - Shield belt can be toggled on/off. - Monkey wrenches are good for clubbing now. - Energy belt. - Digging is possible. - Health monitor always colors HP. - Disintegration and antimatter can dig walls. - Pits can be filled with heaps of space junk. - Kevlar armor and helmet. - Fashionable belt. - Tremorsense mutation. - Ninjas can disable door alarms with lock pick and get XP. - Bribing. - Holes also can be taped to look like solid ground. - Mecha-dendrites implant. - Open your pet droids to remove restraining bolt or deactivate them. - Any canister can be applied. - Red and blue pills. Ask Morpheus. - Bio armor + brain = bio computer. - Bio computer + brain = smarter bio computer. - Portable holes work on walls. - Buggy X-Ray goggles are radioactive. - Unused skill points are listed in mortem. - Skill in illumination increases lit radius. - Mutant, pulsating and glistening varieties of bio armor. - Tough, receptive and psionic varieties of bio armor. - Sentient bio mass, bio carapace and zesty bio armor. - It is possible to turn reticulan bio armor into one of above by pouring canister of gain ability or in some cases mutagen over it. - Transfer cable. - Annihilation blasts affect radiation traps and vats. - You can hack keycards. - You can hack nanomachines in restoration serum. - You can reenable copy protection on software. - Restraining bolt works when thrown. - Glory device. - Monsters equip bionic implants. - Unwisely pouring out mutagen makes the spot radioactive. - Weapon damage screen is much prettier. - Enhance weapon program can change bugginess state of everything that has some form of non-improvised attack even if not enhanceable. - Enhance skills dialog overhaul. - Quick and dirty help file viewer. - Help available for skills, mutant powers, profession selection and ability increase on level up. - Gom Jabbar. - Doors with force fields are marked yellow. - Radiation processor dipped in vat sludge now really causes an explosion but only if it is radioactive. - Mutant lizards. - Mining laser. - Detect objects program also picks up constructs. - Rossak sorceresses. - The Voice. - Bene Gesserit. - New names for some attack types. - Keycard and door lock colors are now properly randomized. Master keycard is no longer trivially recognized. - Ray guns can be zapped downward at objects for effect. - Autolysis mutant power. - Sealed and open helmets are distinguished. Only the former conflict with mecha-dendrites. - Some melee weapons can now use energy cells for power. - Wearing right attire makes you call all space elves and space orcs xenos scum. - It is useful to put skill points in haste power. - The Bizarro Orgasmatron is safeguarded against digestion. - Buggy keycards cannot open doors. - Observing reflec armor or brain shield reflect beams identifies them. - Made clear what losing concentration means. - Losing concentration is not all or nothing. - Meeting Melnorme for the first time each game triggers information they may sell you some services. - Psi drain or boost is colored. - One in ten doors to 1x1 treasure niches has force field. - Player space orcs can take off buggy armor pieces and unwield buggy weapons. - Abilities not at their maximum are displayed in yellow. - Vats might restore your abilities. - Canisters of antimatter have distinct static description. - You can hear automatic doors make whooshing sound while blind. - Empty ray gun will announce itself more clearly. - Space Marines equipping Marine gear get a thematic quote. - Robots do not throw grenades. They launch them. - Shooting yourself requires confirmation. - You can gain access to The Voice by using certain related item while under its power. ( <- hint :-D ) - Price of unpaid items you walk over is shown. - Optimized debugging returns only valid targets. - Tricorder is affected by its bugginess. - EMP grenade. - Janitor becomes "da boss" at level ten. REMOVAL: - Useless wisdom ability is no more. TECHNICAL - MatterCompiler.h was found unnecessary. - Items previously based on OO paradigm are now based on DD paradigm. - Application of non-tools no longer relies on hacks. - Weapons can have differing skills used for attacking with it in melee and shooting it. - Fixed autopickup unrecognized character false alarm. - Conditions are accessed by a generic interface. - Man page. version 1.8a BUG FIXES: - Skillsofts respect quiet donning. No more spam at game start. - Hypnosis messages corrected yet another time. - Football lore can be accessed without triggering null pointer exception. version 1.8 BUG FIXES: - No hypnotizing yourself. - Melting shop door with ray gun is also considered damage. - Map memory bug with not moving but not sessile monsters fixed. - Clerkbots will unblock the door even if hero is not in shop. - Gain ability uses raw scores to determine increase. - Canister of plasma now will work when poured into a vat. - Shield does not protect against flashbang. - Additional effects of ranged weapons like laser blinding or zap gun paralysis do not cost energy when primary damage is absorbed by shield. - Enhance weapon now handles grenades properly. - Items without bug state cannot be optimized. - Clerkbots will warn about theft only for their shop. - Skillsofts autoidentify mechanism corrected. - Zealots are no longer going to prefer anal probe or other mediocre weapon over their psi blades. - Vulnerability to radiation alone is not enough to radiate you. - Resistances could wrap around. Was death sentence. - Game will not allow you to try 0% chance mutant powers. - Smart missile or smart bomb explosion is not going to produce a sad feeling. - You may break door lock even if the door is not locked. - Trying to place proximity mine inside a wall does not waste it. - Optic blast respects eyewear fireproofness. - Flamethrowers always require full amount of fuel drums to fire. - Debug flag modification made safer. - Bug detection merges eligible items immediately. - Blind heroes will not see glow of radiation traps. - Corrected message for thrown items getting smashed. - Matter compiler offers choices denoted by letters. - Area attacks no longer give away secret doors. - Fixed not remembered mimics. - Darkness is handled more coherently. - Installation / removal of implants now takes into account time needed to remove and put back on headgear if worn. - Bumping messages tweaked to recognize a wall/the wall. - Full restoration message condition fixed. - Pouring canned alien embryo while blind behaves properly. - Ray gun explosion message fixed. - Grenade explosion drawn only if you actually can see the burst. - Grenade autoidentification sanitized. - Fixed fadelog causing more prompt when looking around. - Cone attacks no longer penetrate door force fields. - Shooting downward message uses target square name. - Windows without picks stopped saying 'LETTER to accept'. - Diagnostics window was created even if there was no space. This bug affected only Windows platform. - Averted character level 30 title crash. Not that it was attainable without cheating or extraordinary scumming. - Bat'leth and elven psychic sword belong to sword category. - Clerkbots will free the way if hero is in doorway. - Code made much more 64 bit safe. - Repairing with rolls of duct tape does not crash the game. - Corrected message for dropped items getting corroded. - Plasma rifle is a light weapon. CHANGES: - Writing operating system is now an exhausting task. - Software Engineer starts with coffee instead of nano cola. - Reversed effects of buggy and infected matter compiler. - Only certain kind of monsters will get random treasure. - Energy tank becomes large energy tank. Astronaut starts with small energy tank which is half as heavy but only holds 300 units. - Matter compiler is very hard to write. - Made several weapons cheaper. - Droids, bots and constructs cannot be blinded. - Only sunglasses and peril-sensitive goggles protect against blindness. On the other hand aquamarine and mean green power helmets now partially do too. - Radiation suit nerfed. It is sufficient to protect against background radiation but traps and gamma rays are still dangerous. - Replaced messages for damaging door locks. - Tricorder will only reveal creature type instead of full name if hero is not able to see. Sessile creatures can be fully diagnosed. - Armor enhancements rebalanced. - Reticulan zap gun no longer fires laser. It made no sense because its damage type is electrical. - Gamma damage nerfed somewhat. - Using tricorder costs nominal energy. - Disintegration ray is not blocked by doors. - Ninjas recognize shuriken, bo, nunchucks. - Bore worms are classified as vermin instead of insects. - Weapon stores now sometimes stock ray guns. - Marines recognize plasma weaponry. ADDITIONS: - Canister of coffee. - Universal solvent has another use. - You may opt to see area map after game over. - Floppy disk of hypnosis sometimes can be useful. - Detective license. - The Abductor will now gain experience for succesful abductions! Amount gained is as if you have killed given creature. - Your options are now remembered. - Objects dropped in acid pit get corroded. - Dropped items remember their assigned inventory letters and try to be placed back where they were. - Incendiary damage burns down doors. - Skilled users can learn weapon enhancement in combat. - Nature of some ray guns must be discovered by testing on right subjects or identification. - You can now wear and take off jumpsuit even with body armor worn over. - It is possibile to halt garbage compactor. - Rest in place command. Glide + rest or glide + glide. - Badly abused computers produce sparks and get buggy. - Radiation zombie and radiation ghoul status. - Consuming spice melange temporarily grants new senses. - Daleks scream "EXTERMINATE!" upon sighting the hero. - Player will be asked to choose keymap if none is loaded. - A hierarchical lore system. - Randomized lore for weapons, general objects and monsters. - Post mortem questions are asked through a menu. - Melnorme. - Bumping blindly into certain monsters will make them known. - Shops may have a guard droid. - Additional guardbots in case of emergency in Robot Town. - Restrained Cylon Centurions utter "By your command" phrase. - It is possible to create a door with all features in god mode. - Bio armors can burn. - Magnetic damage made more varied and interesting. - Bio armors react to damage types in a peculiar way. - Green chaos power armors interact with poison. - Added item repairing. - Motion tracker identifies if you look at the blips on map display. - Gauss damage might degenerate a smartgun to a pulse rifle. - Motion tracker identifies when named so while blips are visible on map display. - Elven psychic sword damage is linked to charisma. - Randomized lore for floppy disk programs. - Floppy disk of analysis. - Sense life intrinsic. REMOVAL: - Cortex crossover is no more. TECHNICAL: - SewerPlant.cpp is merged into SpecialLevel.cpp - Profession skills and powers are in tables. - Base Attack Bonus is gone. - Doctor.cpp renamed to Services.cpp since inclusion of Melnorme. - SH_DEBUG conditional define eliminated. version 1.7 BUG FIXES: - Fixed chaos power armor appearances, red/green overwrite, don message. - Alien birth will happen when there is space for baby to pop out. - Made inventory sort after usage of disk of debugging. - Fixed BOFH glitch. - Reticulans are now colored before their equipment comes into effect. - Repaired Optic Blast. Shooting locked doors will no longer randomly cause crashes. - Repaired Web. Webbing will no longer cause crashes. - Inspecting help with vi keys on will no longer crash the game. - Using unpaid for power plants in shop makes you their owner. - Creeping credits transport crash bug alleviated. - Transport will only kill if allowed. - Suicidal pets (smart bombs and missiles) will now explode near any enemy; including also those that are more than a level higher than they. - No dodging for paralyzed monsters. No climbing pits either. - Mutant ninja turtles now may get bo for real. - Staring equipment will no longer print wearing messages except chaos power armors if ever anyone is going to start with them. - Night vision will not cause open door to overwrite remembered stuff lying on the same square. - Blind heroes will not be able to learn ray gun identity by looking at color of serum used by docbot. - You can now rustproof shield belt. - You no longer can gain experience after death. - Monsters will no longer steal stuff from shops. - If you dare shoot yourself this will now be done with full rounds. - Geiger counters now work properly. - Fixed test for high score table corrupt message. - Waste treatment plant has correct depth. - You will hit monsters whose thoughts you hear instead of bumping into them while blind and telepathic. - No more infected or cracked blank floppy disks. - Disinfection of floppy disks fixed. - Vat teleportation won't reset it. - Canned alien embryo is correctly detected when pouring into a vat. - There now really are no traps on first level. In 1.7 malfunctioning doors could still instakill reticulans. - Corrected death message for falling into a pit. - Persistent mutant powers cannot be abused to pump up charisma. - Wearing a helmet will not protect energy cells from electrical attacks. Moreover only unprotected cells can be affected. - It is not possible to request a infected protected computer or any of those two qualities on a computer with no system. - Locked automatic doors will not open. - Shooting yourself with pea shooter is no longer instant death. - Brotherhood power helmet also gets kAirSupply. - Shooting web at self works properly. - A set of bugs connected with telepathy has been fixed. - Clerkbots will say goodbye just once when you teleport out. - Monster reticulans may now receive cells for zap guns. - Fixed kicking terrain features message. - Sometimes connecting a level with stairs would fail. - Removed an insignificant memory leak. - Protocol droids can only provide translation if on same level. CHANGES: - Paralyzing now lasts equal time both for monsters and hero. - Clerkbots and docbot get less buckazoids. - Made floppies more fragile. - Rad grenades are radioactive. - God mode overrides transport restrictions. - Shop locations in robot town are permuted. - Software engineer loses one rank in search, repair, and open locks but gains one in programming. - Tricorder cost increased due to new functionality. - Ninja has hit die size changed to 9. - Disintegration ray will vaporize your trenchcoat first, then your armor, then jumpsuit and finally you. - Bonus from hero level to mutant power use chance capped at 10. - Experience is counted for every monster death regardless what caused it. - Unarmed Combat becomes strength based skill. - Ninja now starts with his implant already inside skull. - No traps on first level to avoid reticulan instadeaths. - Capped farming multiplier creatures for XP. - Repaired bots will neither give XP nor get items. - You cannot avoid deep spots if you are not aware of them. - Buckazoid generation capped at 10d50. - Buggy tools are jammed and cannot be turned off the usual way. - Astronaut starts with energy tank instead of power plant. - Pouring antimatter into a sludge vat will not only annihilate it but also eat out a hole (or a pit) in ground. - Reticulan abductors get no skill in programming. - Brotherhood paladins may appear in Gamma Caves. - Robot Town moved to depth 10. - Cracking unidentified floppy disks is slightly harder. - Software engineer now starts with between three and five floppy disks that are never cracked and never infected. - Reticulan and human preidentified items differ. - Mastermind will start with neither optic blast nor shoot webs. Also, no skill in those powers for the Mastermind. - Cracked floppy disks of hacking will not occur randomly. - Reticulan Abductors and Masterminds start with telepathy on. - Named individual items will no longer stack. - Hero no longer earns XP when monster suicides. - Hero may only learn mutant power not of greater power level than hero's character level plus three. ADDITIONS: - Added creation of sludge vats to god mode. - Added modification of story flags to god mode. - Added precise mutation gain/lose to god mode. - YAFM for buggy computer eating a disk while blind. - Bio computer now allows to receive information that voice interface alone cannot provide when hero is blind. - Floppy disk of operating system and operating systems. - You can quaff from acid pits if you so desire. - Two new grenade types: incendiary and flashbang. - Made rectal examination medical service useful in a border case. - Floopy disks have nice colors. - Floppy disks of reformat. - Proximity mine. - For using unpaid tools you incur a small fee. - Additional medical service for docbot. - One of weapon store and armor store will appear in town. - Implant store has 50% chance to appear in robot town. - Tricorder can be used to obtain full diagnostics on willing subjects. With right equipment unwilling subjects can be made willing. - You learn ray gun colors when docbot uses serum on you. - Computers and floppy disks may be infected. Computers may be protected. - Floppy disks of virus and antivirus. - Can use tricorder to learn vat health level. - You glow when irradiated really much. - Can pick arbitrary target for diagnosis in god mode. - Post mortem character file. - Added creation of altars to god mode. - Added darkening and lighting of rooms to god mode. - Item generation probability tables. - Energy tank. - Space orc pyromaniac. - Defiler with plague vomit. - Name category of clicking electronic gizmos "geiger counter" to identify them. - Janitors are rewarded with XP for repairing door malfunctions. - Vats start with variable sludge health level. - Enriched array of possible vat effects. - Implemented kAutoSearch intrinsic. - Confused floppy disk of detect object has different effect. - Confused floppy disk of operating system has another effect. - Smart bomb hit with gauss ray turns into a proximity mine. - You can tape a pit to make it appear as safe ground. - Rocket turret from Dune II. - Scrubbots will clean up leftower wrecks and turn them into energy cells. Pet scrubbots will leave cells on floor to pick up. - Harmony dome will negate psionic aura disruption caused by cranial implants. - While hacking a floppy disk you may notice its infectedness. - Modifiers "not infected", "not cracked", "not damaged", "not buggy" and "not protected" added to object name parser. - Armored belt. - Floppy disk of matter compiler. - Scout goggles. - Teleporting a vat has potential of triggering additional consequences. - Command list for multiple choice menus. - Looking at a door reveals useful information. - Door opening or closing is picked up by motion tracker. - Khan heavy pistol from DeadCold. - Search skillsoft implant. Repair skillsoft implant. - M56 Smartgun. - Sessile creatures are remembered on display. - Floppy disk of warp tracer. - There is an abstract monster "alien embryo" to count how many impregnations you have survived. - Psionic Storm. - Khaydarin crystal shard. - High Templar. TECHNICAL: - Modified Makefile to suit PRIME. - Logo printing function prettified. - RabbitLevel.cpp and Town.cpp become SpecialLevel.cpp - kRadioactive is now an object ilk flag instead of object flag. - Floppy disk execution now always calls tool use code. - doDiagnostics is now creature method instead of hero's. - Chaos power armors have their own parent category. - All doDetectFoo where Foo is monster kind are collapsed into a single function. Adding another detect effect is matter of calling the function with correct parameter. - CrazyIvan and cortex crossover are now conditionally compiled. - Profession inventory is in tables. - Items have been put into handy abstract categories. - Compiler switch -Wno-char-subscripts cut out from Makefile as all sources of this warning are finally eliminated.