Forays into Norrendrin: version history ======================================= No changelog file ships with the game. This page collects what exists: the RogueBasin dates, the GitHub release notes and the upstream commit log (github.com/Forays/ForaysIntoNorrendrin; the public repo starts at 0.8.3). Oct 2011 Development starts (RogueBasin). 2012-01-28 0.5.0, first public release (RogueBasin). 2014-10-03 0.8.3 (GitHub release). Release notes: This version contains both a console-mode ConsoleForays.exe and a fake-console-mode Forays.exe that can have the window resized. As in previous versions, the game balance has been tweaked relentlessly. Of note to players of earlier releases, shrines have been reworked and you will be guaranteed one feat per floor if you find all the shrines on that level. It should be compatible with Mono (uncertain of the version, but the requirement is not steep) and .NET as low as version 3.5. 2015-11-06 0.8.4, the last release (GitHub release 2015-11-07 UTC). Release notes: Here's a quick summary of the big changes: - Health and status bars! You can now see health & status effect durations for both you and enemies. - Dungeon descriptions! Flavor text for your surroundings now appears at the bottom of the screen. - Shrines can now appear at any depth, not just odd-numbered depths. A full set of 5 will still exist on each pair of depths. (1 and 2, 3 and 4, etc.) - Monsters now tend to have slightly less health, but slightly more of them will appear. - Added 2 new level types, and changed level type rarities - some are now more common than others. - More font sizes, to better fit common screen resolutions while fullscreened. 2016 Development stops (RogueBasin); last upstream commit 2016-11-13. Upstream commit log (newest first) ---------------------------------- 2016-11-13 3ed1559 Tommy Ettinger: Slight change to Main.cs to use conditionals 2016-11-13 2ce48cb Tommy Ettinger: Fix ConsoleForays configuration; it builds now. 2016-03-27 bb499ae derrickcreamer: Simplify name code for all game objects 2016-03-04 59e1ac4 derrickcreamer: Simplify cursor visibility 2016-03-04 087cf92 derrickcreamer: Replace old message buffer 2016-02-24 46d1059 derrickcreamer: Add unit test project to solution. Add new utility file. 2016-02-20 fd29da5 derrickcreamer: Rearrange the project files a bit 2015-11-06 4c9f13b derrickcreamer: Version 0.8.4. Logo added. Monster balance changes. 2015-10-28 3c79fa4 derrickcreamer: Change noise system. Add messages for item use. 2015-10-27 265a4bf derrickcreamer: Change GL and resizing code. Add new level types & change distribution. Improve map screen. 2015-09-27 5631dd8 derrickcreamer: Change shrine distribution. Add first attempt at environmental descriptions. 2015-09-15 b79db5c derrickcreamer: Resize remaining screens. Clean up Equipment code. 2015-09-01 f2ebe5c derrickcreamer: Improve status bar and mouse interface. 2015-08-21 84674cc derrickcreamer: Unify keyboard and mouse cursor position with MapCursor. Add Color.cs. Improve status bar behavior. 2015-08-20 b7e264a derrickcreamer: Add status bar object list. Add MouseUI.cs. 2015-08-18 0764dfd derrickcreamer: Change game size to 88x28. Add UI.cs. 2015-08-15 e257ab0 derrickcreamer: Add Input.cs. Implement key rebinding. 2015-08-13 b6f356e derrickcreamer: Add missing PosArray.cs. Change CritEffect to AttackEffect. New mouse pathing. 2015-08-12 19b5321 derrickcreamer: Use NuGet for OpenTK. Add project file for building terminal version. 2014-10-02 d1ae012 Tommy Ettinger: Added .sln build file to the v083 source. 2014-10-02 19bc119 Tommy Ettinger: Initial commit