Easyband changelog (Easyband23.txt from easyband23_src.rar, Easyband 2.3, 2001) ================================================================================ Original text by Andres Zanzani, unchanged (Latin-1 converted to UTF-8). The in-game version history (lib/help/version.txt) is in the manual. Welcome to EasyBand 2.3 !!! Changes from Easyband 2.2 - Added "Slime Mold Rescue Patch" (from Stig E. Sandoe stig@ii.uib.no). - Added "The hidden powers of Slime Molds" (from Stig E. Sandoe stig@ii.uib.no). - Tweaked items generation. - Tweaked some artifact (suggestion from Timo Pietilä timo.pietila@helsinki.fi). - Removed "Kamykaze Yeeks Explosion" Bug (extern.h ,project spell1.c). - Thiefs can now steal from monsters (alter command, '+'). - Added Scroll of Brand Weapon (cmd5-1180). Read it with a weapon ready. - Added Scroll of Bless Weapon. Read it with a weapon ready. - Scroll of Enchant Armour/*Armour* may be used on Ring of Protection. - Scroll of Enchant Weapon Hit/Damage may be used on Damage/Slaying Rings. - Modified the Ego Weapon of Gondolin. - Changed and improved Ego Blessed Weapon in Ego Weapon of Holy Fury. - Added the Artifact Crossbow 'Orcus' Finger', the multifiring crossbolt of Powplayer' Space Marines General. - Added the Artifact Gauntlet 'Orcus' Fist', the powergloves of Orcus. - Added 'K' command : *Identify* ;). - Added 'J' command : Cure All ;). - Added '^T' (Ctrl + T ) for time detection. - Added the rare Elven Bow (x4) rare and deadly. - Added the Halfling' Sling (x3) fast and deadly. - Added the Dwarven Crossbow (x5) heavy and powerfull. - Update PowPlayer History (h info). - Update birth help file. Welcome to EasyBand 2.2 !!! Changes from Easyband 2.1 - Added an HP monster "quantitifier" under the Status Bar (xtra1-859). - Removed Priest Spell "Chant" for "Radiance Lance" a pure positive energy ray of light, doing 1d4*Lev of Holy Orb damage (cmd3-1377,object2-4529). - Using the 'I', inspect command, give full knowledge of the item but doesn't *Identify* that item (cmd3-566). - The shop now can do Identify(1500AU) an all your Items. Command 'E' (store-2900). - The shop now can Recharge your Staffs,Wands,Rods. Up to 99 charges (Ops.. ;). Command 'R'. - Better item in Black Market. - Better, but imperceptibily slower in dungeon creation, auto-scum for good level. - Slighty better result on autoroll. - Ranger can now cast spell. - Tweak some artifacts. - Replace some artifact quaterstaffs. - Reduce the multiplier for monsters's immunity to weapon. - Rogue and Paladin get better critical hits. - Tweaked to 1/10 (from 1/55) the possibility to reverse the malus of cursed items. - Better Chests. - Warrior only can wield 2 Handed Weapon and Shield without restriction (cmd3-188). - Reduce Tax to 5% from 10% (store). - If the Shop is closed try after 12 hours. - Less probability to damage con or wis for over-exert casting ( from 50% to 33%). - Farmer Maggot now Drop_Great. - Included "The Slime Molds - Maintener" Patch. - Easy destroy on pick-up option (y/n/k). Welcome to EasyBand 2.1 !!! Changes from Easyband 2.0 Sorry again THIS VERSION IS NOT COMPATIBLE WITH SAVEFILE OF EASYBAND 2.0 :[ - Correct Potion of Experience bug ( not give experience ). - Correct Stinking Cloud Bug. - Fast Autoroller : no more to wait. - Female character start with more gold ( just to buy some useless tools ... ;). - New Ego Weapon: Weapon with Crystalie. The rare Crystalie are natural magical stone embewed with faintly powers. Blue Crystalia : Power over Body - White Crystalia : Power over Sense - Yellow Crystalia: Power over Light - Purple Crystalia: Power over Mana - - Ranger get an Extra Bow Shot at 50 LV ( so 20/30/40 LV). - Rogue get an Extra Sling Shot at 30 LV ( so 20/30/40 LV). - Tweaked Class Maximun Melee Attack ( at curve edge ). - Warrior get Resist Fear at LV 20 and Resist Blindness at 30 and Resist Shard at LV 40. - Wizard get Resist Disench. at LV 30 and Resist Nexus at 40. - Priest get Resist Nether at LV 30 and Resist Chaos at 40. - Rogue get Resist Poison at LV 30 and Resist Dark at 40. - Paladin get Resist Dark at LV 30 and Resist Nether at 40. - Ranger get Resist Confusion at LV 30 and Resist Poison at 40. - Blood of Life Patch adapted from Pernband also from David Blackston (allow to cheat death ;). - 2 new monster : Topobanshee, Happypotamo ... - Unified command for praying and casting : 'm'. - Change priest spells in varius aspect (not visibile). THIS VERSION IS NOT COMPATIBLE WITH SAVEFILE OF EASYBAND 1.0 sorry :[ Changes from EasyBand 1.0 - Adopted GSN2Band 1.0 CODE (see end of log) mainly because of the more features and auto-squelch. - Weapon of Slay Undead have also the Slay Evil flag. - Weapon of Slay Demom have also the Slay Evil flags. - Weapon of *Slay Undead* have also the RES_FEAR flags. - Weapon of *Slay Demon* have also the RES_FEAR flags. - Drangon Scale Mail : Now the enemy will fear your Breath ... (not a good choice in a small room). - To much Wine or Ale will let you drunked. - Potion of Cure Poison heal also few HP. - Potion of Cure Light/Serius/Critical and Healing cure more HP. - Potion of Experience give al least 150000 XP. - Scroll of Identify in rare occasion do an *Identify*. - Scroll of Dispel Undead do more damage. - Scroll of *Enchant Weapon* give more bonus. - Scroll of *Enchant Armor* give more bonus. - Scroll of Acquirement and *Acquirement* would give more object. - Staff of Identify in rare occasion do an *Identify*. - Staff of Cure Light would heal more HP. - Staff of Curing now heal *some* HP. - Staff of Healing now work as a Staff of Curing and heal more HP. - Staff of the Magi will cure confusion. - Staff of Holiness do more damage and cure confusion and heal more HP. - Staff of Dispel Evil do more damage. - Staff of Power do more damage. - All Wand now is usefull do kill some enemy ( all wand damage is doubled at least). - Rod of Detect Doors now detect even Traps. - Rod of Perception in rare occasion (1/20) will do *Identify*. - Rod of Curing will also heal some HP. - Rod of Healing fuction as Rod of Curing and heal more HP. - Rod of Restoration become the Rod of Ultimate *Healing*. - All Rod now is usefull do kill some enemy ( all rod damage is doubled at least). - A new Long Sword Artifact : Lucille (try: 018 ctrl+a+yyy+C ...). Changes from GSN2Band10 - Display damage done by weapon. - Better slaying damage : animal *3 - evil *3 - orcs *4 - troll *5 - undead *5 - giant *6 - demon *7 - dragon *6 - *slay* dragon *10 - - Better Brand Acid damage *6 - - Lighting ID : all class have same Pseudo ID (Heavy) at fastest time. - Less breakage for arrow and bolt. - No tracks of Wizard or Debug command ( yes quite munckinish..). - More Hit Point: base dice adjustment modified so Class from to Warrior 9 12 Mage 0 3 Priest 2 5 Rogue 6 9 Ranger 4 7 Paladin 6 9 - Less Xp need to gain a Level, Class XP modifier has been changed (about 20%): Class from to Warrior 0 0 /*OK , no Change ...*/ Mage 30 24 Priest 20 16 Rogue 25 20 Ranger 30 24 Paladin 35 28 - All class have a little bit better Stealth and Perception. - Tweaked Race : Human -> -10% Xp need to gain a Level - New Race : Snip : a little lovable furry ball, unable to do anything right, but need just few Xp to gain levels, resist some "flurry" attacks. PowPlayer : a Born To Kill Race come to Deep from the Space, hungry and bloodthirster. This is the log of changes ( from GSN2Band Code) Many features of the original GSNband (and ZAngband), namely: -N: line in r_info.txt no longer needs a number. -Everyone's favourite monsters are back :-> -Damage dice of arrows and weapons can get enhanced sometimes. -Monster vulnerabilities to four elements & poison. -Feanorian lamps. -Invisibility. -Poison branded weapons. -Vampiric weapons, Life armour, Mana robes. -Two-handed weapons. -Better criticals (Cath). -New poison system and poisonable monsters. -Monsters can be blinded and temporarily calmed (uniques resist). Appropriate wands and ego-items to go with it. -Artifact descriptions. -Variable player symbols. -Gold and bronze dragons can be found in pits. -Extra shots for high-level warriors, rogues with slings. -Players with heavy weapon can swing only once. -Scrolls of *Remove Curse* can reverse bad pvals. -Many more items (rings, artifacts) can be enchanted in various ways. -More descriptive ratings for skills. -Smart monsters don't flee when player is confused. -Priests and paladins can damage CON when overexerting. -New monster spells: breathe wind, ball of wind, poison bolt, ball of water, fire seeker missile, ball of light (starburst). -Logging your notes to a file with metavariables. -Inscribing items with !! alerts you when they are recharged. -Better scoring routine. -'True' ironpersons start with more light & food. -More readable and coloured monster memory. -Better monster health bar (GW via Cath). -Shopkeepers have purses larger than 30000 and are more numerous (10 entries per shop). -Compressed the display of timed counters like bless, protevil, hero, shield, searching into the old "Searching" display space, in different colours. Considered: sanity, players stealing, thrown weapons, luck, new branding system, HALLU, LOSE_LUC, HUNGER attacks, Black Breath, item hitpoints (yikes!) And these new improvements: -Applied all the patches found on Thang. -Fixed bug causing coredumps on angband -s. -Patch to show nearby monsters in a separate window, by Ian McFall. -Autosquelch patch by David Blackston. -The 'weight ratio' patch by Peter Seebach. HAVE MUCH FUN !!! Post Scriptum : Easyband is aimed to novice throught beginner player. The game is *very* easy at start, because of more HP,slaying weapon, few XP, but at higher level (35+) the game isn't much more different from standard Vanilla. At these level every character is enough powerfull indipendently from class and race. So i have warned you this is Easyband not Gottakill'emallband. A more challenge will be in Ironmode... P.P.S: This game is dedicated to my wife, Federica, for all her patience and support. Andres Zanzani Rimini,Italy Web : http://web.tiscali.it/majerle E-Mail: andres_zanzani@yahoo.it