Sangband 1.0.2 ("Skills Angband") by Leon Marrick and the Sangband team: an Angband variant without character classes. You earn experience and spend it on 27 skills, and what you raise decides whether you become a warrior, a spellcaster, a burglar or something in between.

About the game

Sangband ("Skills Angband") is one of the oldest Angband variants and among the first roguelikes with skills instead of classes. Chris Petit released it in March 1994; Michael Gorse (1995–97) and Julian Lighton (1997–2001) carried it on, and Leon Marrick, maintainer from 2001, rebuilt it into version 1.0.0 (2007). This is 1.0.2 (2011), with Joshua Middendorf among the developers. The goal is Angband's: go down through the dungeon below the town and defeat Sauron (level 99) and Morgoth, Lord of Darkness (level 100).

Keyboard controls

The keys to remember

?
In-game help: every command, with explanations
H O
Auto-explore: walk to the nearest unexplored spot (O in both keysets)
Enter
Menu of all commands
<
Go up (walks to the nearest known up staircase; press again to climb)
>
Go down (walks to the nearest known down staircase; press again to descend)
Ctrl+S
Save

Essential keys

Moving

1-9 arrows
Walk (numpad or digits)
Shift + direction
Run
H O
Auto-explore (O also in the roguelike keyset)
<
Go up (walks to a known up staircase first)
>
Go down (walks to a known down staircase first)
R
Rest (& = as needed, * = until HP/SP are full)
S
Start/stop sneaking

Items

i
Inventory (cursor, Enter = item menu)
e
Equipment
g
Pick up
w
Wear / wield
t
Take off
d
Drop
q
Quaff a potion
r
Read a scroll
E
Eat
F
Fuel your torch or lantern

Fighting

Move into a monster
Attack it
f
Fire a missile
v
Throw
m
Cast a spell (once you have a realm)
p
Perform a combat talent
[
Use talents
a u z
Aim a wand / use a staff / zap a rod
|
Switch weapons or change barehanded combat method

Skills and information

$
Advance skills (spend experience)
Enter
Menu of all commands
l
Look around
C
Character sheet
Ctrl+P
Previous messages
Ctrl+Q
Your quests
~
Knowledge menus
?
In-game help

Game

Ctrl+S
Save
Ctrl+X
Save and quit
=
Options

Sangband has two keysets: the original one (below) and a roguelike one (walk with h j k l y u b n), switched in the options (=).

Complete key list (95 entries, both keysets, from the game's own command list)
1-9 arrowsWalk
Shift + directionRun
Ctrl + directionAlter (open, tunnel, disarm ...)
aAim a wand
AActivate an artifact
bBrowse a book
BBash a door or Yell
cClose a door
CCharacter description
dDrop an item
DDisarm a trap/Desanctify a glyph
eEquipment list
EEat some food
fFire an item
FFuel your lantern/torch
gGet objects on floor
HAuto-explore
iInventory list
IInspect an item
jJam a door
kDestroy an item
lLook around
LLocate player on map
mCast a spell or pray a prayer
MFull dungeon map
nRepeat last command
oOpen a door or chest
OAuto-explore
pPerform a combat talent
qQuaff a potion
QSave and quit (or retire)
rRead a scroll
RRest for a period
sSearch for traps/doors
SStart/stop sneaking
tTake off equipment
TDig a tunnel
uUse a staff
vThrow an item
VVersion info
wWear/wield equipment
zZap a rod
!Interact with system
@Interact with macros
$Advance skills
%Interact with visuals
Ctrl+EToggle choice window
Ctrl+FRepeat level feeling
&Interact with colors
*Target monster or location
(Light or douse a light source
)Take a screen shot
{Inscribe an item
}Uninscribe an item
[Use talents
EnterCommand menu
]End/change shapechange
-Walk (flip pickup)
Ctrl+PShow previous messages
+Alter grid
Ctrl+QShow quests
=Set options
Ctrl+RRedraw the screen
;Walk (normal pickup)
Ctrl+SSave and don't quit
:Take notes
Ctrl+VRepeat last command
,Stay still for one turn
<Go up staircase (walk to one)
Ctrl+XSave and quit
.Run
>Go down staircase (walk to one)
|Switch weapons or change barehanded combat method
~Check knowledge
/Identify symbol
?Help
h j k l y u b nWalk (roguelike keyset)
Shift + h j k l y u b nRun (roguelike keyset)
aZap a rod (roguelike keyset)
fForce (bash) a door or Yell (roguelike keyset)
PBrowse a book (roguelike keyset)
SJam a door (Spike) (roguelike keyset)
tFire an item (roguelike keyset)
TTake off equipment (roguelike keyset)
WLocate player on map (Where) (roguelike keyset)
xExamine area (roguelike keyset)
zAim a wand (roguelike keyset)
ZZap (use) a staff (roguelike keyset)
#Start/stop sneaking (roguelike keyset)
Ctrl+DDestroy item (roguelike keyset)
Ctrl+TDig a Tunnel (roguelike keyset)
'Repeat last command (roguelike keyset)
,Run (roguelike keyset)
.Stay still for one turn (roguelike keyset)
|Change barehanded combat method (roguelike keyset)

Saving your game

Tips

New player's guide

Your first character

After the title screen press a key and choose New Character. Pick a sex and a race (the race matters much more: it sets your stats, abilities and which skills come easily), then either enter minimum stats or just press Enter for each, accept the odds, and type a name. Right after you arrive in town the game offers its own short tutorial: press ? at that moment to read it.

Experience and skills: how Sangband works

Sangband has no character level to grind towards. Killing monsters, learning what objects do, casting a spell for the first time, disarming traps and unlocking doors earn experience, and experience is money you spend. The sidebar shows it as EXP (unspent experience). Press $ for the skills screen:

The skills fall into groups: melee (Swordsmanship, Clubbing, Jousting, and the barehanded Wrestling and Karate), missiles (three kinds of Archery, Throwing), magic (Spellcasting, Magical Power and one skill per realm), Magical Device, the rogue's Burglary, Perception, Stealth, Disarming, Dodging and Spell Resistance, the four forging skills (Weaponsmithing, Armor Forging, Alchemy, Magical Infusion) and Shapechange.

Three rules decide how cheap a skill is. Cost climbs fast with its level, so a character who spreads points over everything ends up good at nothing. Similar skills help each other: Swordsmanship at 30 makes Jousting up to 30 cost half. Practice matters: a fighting, magic, device, burglary or disarming skill you have hardly used costs extra, so raise skills you actually use. The game also keeps a score that is higher the fewer skills you needed to beat each unique.

Becoming a warrior, a caster or a burglar

You choose a path by what you raise, and some steps are for good:

The town and the dungeon

Walk onto a number to enter a shop: 1 General Store, 2 Armory, 3 Weapon Smiths, 4 Temple, 5 Alchemy Shop, 6 Magic Shop, 7 Bookstore, 8 your Home (safe storage); the Inn (+) gives quests. Inside, p buys, s sells, I inspects and Esc leaves. Night in town is dangerous. You start on the town's down staircase: > takes you into the dungeon, where every level is new each time. Go deeper only as fast as your character can take it; if your hit points fall, drink a potion, read Phase Door or run.

Items

Press i: the list has a cursor (2/8), a letter does an item's main action, Shift+letter drops it, Ctrl+letter inspects it, Enter opens a menu of everything you can do with it. Every prompt that asks for an item shows the list with the same cursor. Unknown potions and scrolls are learned by use, and learning them earns experience too.

Playing in the browser

Credits

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