?display one of several informative texts
#quitend the game without saving current game
Ssave the game (to be continued later) and exit [to restore, play again and use the same character name; use #quit to quit without saving]
!escape to some SHELL (if allowed; 'exit' to resume play)
Ctrl+Zsuspend the game (independent of your current suspend char) [on UNIX(tm)-based systems, use the 'fg' command to resume]
Oset options
/tell what a map symbol represents
\display list of what's been discovered
|interact with persistent inventory window instead of hero+map
vchronicle display a list of important events
Vdisplay version number
Ctrl+Aredo the previous command
Ctrl+Rredraw the screen
Ctrl+Prepeat previous message (consecutive ^P's repeat earlier ones)
#introduces an extended command (#? for a list of them)
&what-does describe the command a keystroke invokes
Ctrl+Dkick (a door, or something else)
Ctrl+Tteleport (if you can)
Ctrl+Xshow your attributes
aapply or use a tool (pick-axe, key, camera, etc.)
Achoose multiple items of armor, accessories, and weapons to take off, remove, unwield (uses same amount of game time as removing them individually with T,R,w- would take)
cclose a door
Cname a monster, an individual object, or a type of object
ddrop an object. d7a: drop seven items of object 'a'
Ddrop selected types of objects
eeat something
Ewrite a message in the dust on the floor (E- use fingers)
ffire ammunition from quiver
Ffollowed by direction, fight a monster
ilist your inventory (all objects you are carrying)
Ilist selected parts of your inventory; for example I( list all tools, or I" list all amulets IB list all items known to be blessed IU uncursed, or IC cursed, or IX unknown bless state Iu when in a shop, list unpaid objects being carried Ix in a shop, list any fees and used-up shop-owned items
oopen a door
ppay your bill (in a shop)
Pput on an accessory (ring, amulet, etc; can be used to wear armor too, but armor items aren't listed as likely candidates)
qdrink something (potion, water, etc)
Qselect ammunition for quiver (use '#quit' to quit)
rread a scroll or spellbook
Rremove an accessory (ring, amulet, etc; can be used to take off armor too)
ssearch for secret doors, hidden traps and monsters
tthrow or shoot a weapon
Ttake off some armor; can be used to remove accessories too, but those aren't listed as likely candidates)
wwield a weapon (w- wield nothing to unwield current weapon)
Wwear an item of armor; can be used to put on accessories too, but those aren't listed as likely candidates)
xswap wielded and secondary weapons
Xtwoweapon toggle two-weapon combat if role allows that
zzap a wand (use y instead of z if number_pad is -1)
Zcast a spell (use Y instead of Z if number_pad is -1)
<go up the stairs (elsewhere: walk to known up stairs)
>go down the stairs (elsewhere: walk to known down stairs)
^identify a previously found trap
),[,=,",(show current items of specified symbol in use
*show combination of ),[,=,",( all at once
$count your gold
+list the spells you know; also rearrange them if desired
`display known items for one class of objects
_move via a shortest-path algorithm to a point on the map
~explore the level until something happens
Entermenu of every command; its key or a click runs it
iin the list: letter = main action (eat, quaff, read, zap, wear, take off, apply, wield), Enter/click = all actions, Ctrl+letter examine, + main / - drop / * examine on the cursor, 5 = Enter, 0 or . close; reopens after an action unless a monster is in view
Ctrl+_resume travelling toward previously specified destination
.wait a moment
,pick up all you can carry
@toggle "pickup" (auto pickup) option on and off
:look at what is here
;look at what is somewhere else by selecting a map location (for a monster on top of one or more objects, only describes that monster; for a pile of objects, only describes top one)
M-?display extended command help (if the platform allows this)
M-2twoweapon toggle two-weapon combat (unless number_pad is enabled)
M-aadjust inventory letters
M-Aadd a one-line note to the current dungeon level (see M-O)
M-ctalk to someone
M-Cview optional challenges
M-ddip an object into something
M-eshow weapon and spell skills, can improve them if eligible
M-fforce a lock
M-ggenocided list genocided and extinct monster types, if any
M-iinvoke an object's special powers
M-jjump to another location
M-lloot a box on the floor
M-mwhen polymorphed, use monster's special ability
M-nname a monster, an individual object, or a type of object
M-Nsynonym for M-n (both are the same as C)
M-ooffer a sacrifice to the gods
M-Odisplay information about visited levels and annotations
M-ppray to the gods for help
M-qstop playing without saving game (use S to save and exit)
M-rrub a lamp or a stone
M-Rmount or dismount saddled steed
M-ssit down
M-tturn undead if role allows that
M-Tupend a container to dump out its contents
M-uuntrap something
M-Vvanquished list number and type of vanquished monsters
M-vprint compile time options for this version
M-wwipe off your face
M-Xswitch from regular play to non-scoring explore mode