Lovecraftian roguelike in the 1920s: descend beneath the Church of Starry Wisdom for the Shining Trapezohedron.

Infra Arcana (Martin Törnqvist, since 2011) is set in the 1920s, in the style of H. P. Lovecraft. You are an investigator who enters the lair of the Church of Starry Wisdom, a cult that hides the Shining Trapezohedron in its depths. Pistols, shotguns, Tommy guns, dynamite and old manuscripts of spells are your tools; cultists, ghouls, zombies and worse stand in the way. Besides hit points you keep track of Spirit and your sanity: horrors raise your shock, and too much of it drives you mad. Death is permanent.

About the game

Infra Arcana is short and dense: no town, no shops, a few dozen levels. You pick a background (War Veteran, Rogue, Occultist, Ghoul) and gain traits as you level. Each descent makes a new level; there is no way back up.

Keyboard controls

The keys to remember

?
The game's manual
X
Auto-explore: walk to unexplored places (any key stops)
Enter
Menu of all commands
i
Inventory with a cursor: Enter = everything you can do with the item
>
Go down (walks to the nearest known stairs; press again there)
Esc
Game menu, or cancel

Essential keys

Moving

numpad/arrow keys
Walk / attack (Shift+arrow = diagonal)
Shift + move
Move until interrupted
X
Auto-explore
>
Descend next to stairs, else walk to the nearest known stairs
5/.
Wait a turn
s
Wait five turns

Fighting & magic

f
Aim / fire
Tab
Melee the adjacent monster
t
Throw (lit explosives too)
r
Reload
z
Swap to readied weapon
x
Cast a spell
k
Kick / destroy corpse

Items

i
Inventory with a cursor (Enter = item menu)
a
Use / activate
g
Pick up
d
Drop
b
Medical bag
l
Toggle lantern

Screens & system

Enter
Command menu
C/@
Character
h
Message history
m
Map
v
Look
?
Manual
=
Options
Esc
Game menu
Complete key list (34 commands)
aINVENTORY, only showing items that can be CONSUMED or ACTIVATED
cCLOSE DOOR, or jam closed door with an iron spike
C (@)CHARACTER information
dDROP item
fAIM/FIRE weapon (To fire a ranged weapon or to aim a melee weapon at a specific position, e.g. to aim a melee weapon with long reach)
g (,)PICK UP item
h (M)MESSAGE history
iINVENTORY (wield, equip, remove, consume, or activate items)
k (w)KICK or strike objects, or DESTROY CORPSES
mShow MAP (or close map)
n (o)Make NOISE
pDISARM trap
rRELOAD
5 (.)WAIT one turn (numpad '5' or the period key) (This also rearranges pistol magazines if possible, or feeds on a corpse if playing as the Ghoul character)
tTHROW item, throw lit EXPLOSIVE
u (G)UNLOAD firearm on the ground, or pick up item
vLOOK, VIEW descriptions of things on the map
xCAST spell
zSWAP to readied weapon
QQUIT
bUse MEDICAL BAG
l (e)Toggle LANTERN
sWAIT five turns, or until something happens
ShiftHold while pressing a move key to move until interrupted
TabMELEE ATTACK adjacent monster (or further away if wielding a melee weapon with long reach), or DISARM adjacent trap
Numpad 0Open/close MAP
XEXPLORE automatically until something happens (any key stops)
>DESCEND if next to the stairs, else walk to the nearest known stairs and stop there (press > again to descend)
EscIn-game menu, or cancel/proceed
?,F1This manual
=Options
SpaceCancel/proceed
EnterSelect something in a menu, confirm
EnterCommand menu (every command, grouped, with its key)

Saving your game

Tips

New player's guide

Your first steps

  1. At the main menu choose New journey, pick a background and traits, and read the intro.
  2. Explore with X, pick up items (g) and check them in the inventory (i).
  3. Find the stairs down; > walks there, a second > descends (and saves).
  4. Fight in corridors, keep the lantern on, and look (v) at anything unknown before it reaches you.

Playing in the browser

About this version