The early Advanced Rogue: four classes, a quest artifact and 120 monsters.

Advanced Rogue 5.8 (Michael Morgan and Ken Dalka, 1985) is an early version of the Rogue expansion that later became XRogue. Four classes (fighter, magician, cleric, thief), spells and prayers, about 120 monsters, trading posts and wilderness levels. You are given a quest artifact deep in the dungeon; carry it back up to win. You start in the dungeon with a weapon, armour and food. Death is permanent.

About the game

Advanced Rogue is a Rogue descendant: one screen per level, no town and no word of recall. The way home is up the stairs, level by level; stairs (%) go both ways.

Keyboard controls

The keys to remember

?
In-game help (* all commands, @ items)
x
Auto-explore: walk to the nearest unexplored spot
Enter
Menu of all commands
i
Inventory with a cursor: letter = use, Enter = all actions
<
Go up (walks to the nearest known staircase)
>
Go down (walks to the nearest known staircase)
O
Your class and quest item

Essential keys

Moving

hjklyubn/arrow keys
Walk / attack
HJKLYUBN
Run
x
Auto-explore
<
Up stairs (walks to the nearest known ones)
>
Down stairs (walks to the nearest known ones)
.
Rest
s
Search for traps / secret doors

Fighting & magic

t
Throw (then a direction)
z
Zap a wand or staff (then a direction)
C
Cast a spell
p
Pray
a
Affect the undead

Items

i
Inventory with a cursor
P
Pick up
d
Drop
w
Wield
W
Wear
T
Take off
q
Quaff a potion
r
Read
e
Eat
Ctrl+U
Use a magic item

Information & system

Enter
Command menu
?
Help (* for all)
Ctrl+R
Repeat last message
o
Options
S
Save and quit
Q
Quit
Complete key list (52 commands)
?prints help
/identify object
hleft
jdown
kup
lright
yup & left
uup & right
bdown & left
ndown & right
Hrun left
Jrun down
Krun up
Lrun right
Yrun up & left
Urun up & right
Brun down & left
Nrun down & right
xexplore (any key stops)
t + directionthrow something
f + directionforward until find something
z + directionzap a wand or staff
>go down (walks to known stairs)
<go up (walks to known stairs)
ssearch for trap/secret door
.rest for a while
iinventory
Iinventory single item
qquaff potion
rread paper
eeat food
wwield a weapon
Wwear something
Ttake off something
ddrop object
Ppick up object(s)
ccall object (generic)
mmark object (specific)
oexamine/set options
Ccast a spell
ppray
aaffect the undead
^set a trap
Gsense gold
Ddip something (into a pool)
^T + directiontake (steal) from (direction)
Ctrl+Uuse miscellaneous magic item
Ctrl+Lredraw screen
Ctrl+Rrepeat last message
vprint program version number
Ssave game
Qquit

Saving your game

Tips

New player's guide

Your first steps

  1. Choose a class (1–4); the fighter is forgiving. Re-roll with y or keep with n.
  2. You start wearing armour and holding a weapon. x explores; fight by walking into monsters.
  3. Rest (.) when hurt, eat (e) when Hungry shows.
  4. > walks to the nearest known stairs and goes down.

History & differences

Where it all started. Michael Toy and Glenn Wichman wrote Rogue at UC Santa Cruz in 1980, using Ken Arnold's new curses library to draw on the whole screen. Arnold joined them at Berkeley, and Rogue spread with BSD Unix. Its name now stands for the whole genre: random levels, permadeath, items identified by use.

This version. Michael Morgan and Ken Dalka wrote Advanced Rogue at AT&T Bell Laboratories from 1984, starting from Rogue 3.6 and ideas from Super-Rogue. 5.8 (1985) is the first version that went out widely.

The intention. Turn Rogue into Dungeons & Dragons: classes, spells, prayers and the D&D bestiary.

The big changes since Rogue.

Trivia. The manual still calls itself "The Dungeons of Doom" and credits AT&T Bell Laboratories; the copyright is shared with AT&T.

The family at a glance (numbers counted in each game's source):

GameYearByBuilt onClassesMonster kindsGoal
Rogue 3.61981Toy, Wichman, Arnold—none26Amulet, level 26
Rogue 5.41985Toy, Wichman, ArnoldRogue 5.2/5.3none26 (new set)Amulet, level 26
Rogue PC1985Toy, Lane, Wichman (A.I. Design / Epyx)Rogue 5.xnone26Amulet, level 26
Super-Rogue1984Robert D. KindelbergerRogue 3.6none52Amulet, level 35+
Advanced Rogue 5.81985Michael Morgan, Ken DalkaRogue 3.6, Super-Rogue4120a random relic (11)
UltraRogue1985–95Herb ChongAdvanced Rogue10about 400the artifact at the bottom
Advanced Rogue 7.71986Michael Morgan, Ken DalkaAdvanced Rogue 5.89125a random relic (16)
XRogue 81991Robert PietkivitchAdvanced Rogue 7.79211your class's relic

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